Commit Graph

211 Commits

Author SHA1 Message Date
Your Name
2beda014be fix(comfyui): pair wan22 t2v workflow with 14b-compatible vae 2026-07-04 19:45:47 +05:30
Calesthio
f4b8b90a24 Merge pull request #273 from calesthio/feat/backlot-living-storyboard
Release Backlot: the living storyboard for OpenMontage
2026-07-03 07:29:04 -07:00
calesthio
4f9c612b28 backlot: address review findings (SVG visuals, decision-key doc, tests)
From an independent review of the branch:

- Regression: existing non-raster-but-showable visuals (.svg diagrams) were
  dropped by the renderable filter — they were served fine before via <img>
  (/thumb passes SVG through). Add .svg to MEDIA_IMAGE_EXT.
- Doc accuracy: the board dedupes decisions by (category, subject), not category
  alone (category-only would wrongly merge distinct decisions that share a
  category, e.g. TTS vs image provider_selection). Correct AGENT_GUIDE to say
  the pair is the key and to reuse the same subject when re-logging.
- Coverage: the new visual-selection logic was untested (which let the earlier
  missing-file regression through). Add TestStoryboardVisualSelection covering
  the .tsx-animation exclusion, snapshot fallback (exact + <id>_* match), SVG
  renderability, the preserved missing-file indicator, and takes = renderable.

Not changed (reviewed, deliberate): .narr clamp at --fs-scale 1.16 degrades
gracefully via the fade + click-to-expand modal; decision dedupe stays keyed on
(category, subject) as the more-correct behavior.
2026-07-03 07:25:39 -07:00
calesthio
9f77aa2519 backlot: keep the missing-file visual indicator
The renderable-only filter from the previous commit also dropped assets whose
file is missing, so the storyboard lost its "asset in manifest, file missing"
slot (broke tests/backlot/test_state.py::test_full_project).

Distinguish the two cases: a missing image/video/diagram still surfaces as the
missing indicator; only an asset that EXISTS but can't be shown (a .tsx atelier
composition) falls back to a per-scene snapshot/placeholder.
2026-07-03 07:10:56 -07:00
calesthio
40fd669c87 remotion-composer: add topojson-client + world-atlas
Enables real-geography maps in atelier compositions (d3-geo + world-atlas
TopoJSON coastlines with animated great-circle arcs), used by the salt-history
trade-route scene.
2026-07-03 06:55:53 -07:00
calesthio
8fc3e9fbd1 backlot: fix dogfood findings + global type scale
Fixes surfaced by the "How Salt Changed History" run:

- Decisions rail showed a stale choice. Contract now requires a superseding
  decision_log entry when a logged choice changes mid-run; the board collapses
  by category+subject and renders the latest as current, tagged "revised"
  (AGENT_GUIDE Decision Communication Contract; board.js renderDecisions).
- Assets gate jumped by a draft render. The review surface is the filmstrip:
  render per-scene stills to snapshots/<scene_id>.png (scripts/atelier_snapshots.py)
  and STOP; the full/draft render is the compose stage, post-approval
  (checkpoint-protocol, bespoke-composition).
- Broken thumbnails / missing scenes. A .tsx "animation" asset is no longer a
  renderable visual — resolve snapshots/<scene_id>.* or a shot-spec placeholder;
  add <img onerror> fallback and a BESPOKE placeholder (state.py, board.js).
- Clicking a card video did nothing. .thumb video had no sizing, so the frame
  and click box drifted; add object-fit:cover. Click-to-play on the render-hero
  player; narration is clickable -> modal with the full text (board.css/js).
- Type too small everywhere. Add one --fs-scale (1.16) knob; every font-size is
  calc(px * var(--fs-scale)) so text scales proportionally and reversibly,
  verified for zero overflow at desktop + tablet widths.
2026-07-03 06:55:43 -07:00
Calesthio
0c202b507a Merge pull request #226 from 0xDevNinja/feat/publish-tier-export-bundle
feat(publish): add export_bundle, the first PUBLISH-tier tool
2026-07-02 15:06:03 -07:00
Calesthio
7f88e5904e Merge pull request #251 from 0xDevNinja/fix/issue-217-remotion-debuggable
fix(video_compose): surface Remotion failures + add render timeout passthrough (#217)
2026-07-02 14:49:31 -07:00
calesthio
80657bb820 Fix Backlot CI test client dependency 2026-07-02 12:28:55 -07:00
calesthio
280400d479 Ship Backlot living storyboard release hardening 2026-07-02 12:19:06 -07:00
calesthio
1d60f0da14 backlot: fix all five dogfood findings (F-01..F-05)
- F-01: cost bar crit (red) state past 90% of budget
- F-02: normalize() hardens fetched board state against sparse payloads
- F-03: /thumb 404s for videos with no extractable poster frame instead
  of serving raw video bytes
- F-04: checkpoint artifact path refs only resolve inside the project dir
- F-05 (board half): stall detection — in_progress stage with no disk
  activity >10min renders red 'stalled?' + header badge flips to STALLED?;
  verified against the real wedged why-cities-glow project
- eval harness from dogfood session committed (visual regression +
  interaction smoke, capture watcher, server/gate test suites) +
  regression tests for each finding; 46 backlot tests green, visual eval
  green (restage-before-capture note logged)
2026-07-02 08:22:03 -07:00
calesthio
811480d39b backlot: README showcase + screenshot pipeline, unlisted-stage placement fix
- README 'Watch It Happen' section with four staged screenshots (fictional
  demo productions, generated placeholder art — no private project content)
  + governance section notes enforced approval gates
- scripts/backlot_screenshot_stage.py: stages 4 demo projects in 4 pipeline
  states against OPENMONTAGE_PROJECTS_DIR and captures the shots with
  Playwright — reproducible README imagery
- lib/paths.py: OPENMONTAGE_PROJECTS_DIR env override (checkpoints, events,
  and the board all follow one root); backlot/state.py now imports it
  (was still defining its own copy — the exact drift the review warned of)
- undeclared-stage checkpoints (e.g. a legacy 'idea' run under a cinematic
  manifest) now slot into their canonical rail position instead of dangling
  after publish, drawn dashed + italic with an 'unlisted' note
2026-07-02 07:20:17 -07:00
calesthio
cf3edafff0 backlot phase 3 review fixes: SSE filtering, thumb race, replay robustness
- ChangeHub subscriptions filtered per project: unrelated-project bursts
  can no longer flood a board's queue and starve its own change signal
- thumbnail temp files unique per request (concurrent-miss race on the
  shared .tmp path corrupted the cache)
- watcher change-mapping is pure string work (no per-path resolve() in
  thousand-file change batches); 'C:'-style project ids rejected
- replay: tz-naive timestamps treated as UTC; final render/script no
  longer leak at t0 on storyboard-less projects; single tick chain on
  rapid pause/play; drag-safe scrubber (label tracks input, board renders
  on release); render-video playback survives SSE re-renders
- state: scene id 0 joins correctly, nested depth>0 events don't corrupt
  generating state, out-of-project asset paths honestly unserveable,
  negative durations clamped, tolerant manifest stage parse
- UI: decisions alt filter precedence fixed, activity counts parallel
  same-tool runs, el() html sink removed, NaN-safe formatters
2026-07-02 00:05:13 -07:00
calesthio
64e44612d9 backlot phase 3: in-browser replay, live-run fixes, simulation driver
- replay mode: scrub a completed run from checkpoint history + event
  timestamps — stage rail rewinds, script/storyboard/renders appear at
  their real moments, generating shimmer replays; ~20s full-run playback
- stage history_entries exposed in BoardState (powers replay + versions)
- entrance choreography plays on first paint only (not on SSE refreshes)
- live-run fixes found by driving a simulated production against the
  board: null rendered by native append, activity ticker showing closed
  starts as running, scene-id label handling for 'scene-N' ids
- scripts/backlot_simulate_run.py: drives a fake production through the
  REAL contract (init_project, in_progress heartbeats, gated
  awaiting_human -> approved, per-scene events, growing manifest) —
  live-board verification + demo driver
- backlot/README.md
2026-07-01 23:57:06 -07:00
calesthio
4b4d7b1e99 backlot phase 2: board UI (library, live board, filmstrip, script modal, drawers)
- vanilla ESM frontend on the mockup design system (no build step):
  library contact-sheet with mini rails + live badges; project board with
  slate header, cost meter, clickable stage rail, stage drawers (artifact
  view, review findings, gate-skipped chip, versions), screenplay card +
  full-script modal, decisions + activity rails, storyboard filmstrip
  (duration-width cards, shimmer/spec/missing/text-card states, takes,
  narration + waveform playback), render player with versions, degraded
  found-media view
- /thumb endpoint: cached downscaled JPEGs (Pillow) + ffmpeg poster-frame
  extraction for videos — the library was loading 73 full-res PNGs
- library summaries cached, invalidated by the watcher
- asset path resolution tolerates project-relative, repo-relative and
  absolute manifest paths (real-world variance found in why-do-we-dream)
- ?static=1 disables SSE (screenshots/static export)
- verified in browser against signal-from-tomorrow, why-do-we-dream,
  done-beats-perfect and the 73-project library
2026-07-01 23:47:45 -07:00
0xDevNinja
8c9af320b6 fix(video_compose): forward remotion_timeout_ms through high-level render path
The timeout handling only took effect on a direct _remotion_render() call. The
high-level execute(operation='render') path goes through _render(), which builds
a fresh remotion_inputs dict (edit_decisions, output_path, profile) and dropped
remotion_timeout_ms — so callers of the documented operation='render' path never
got the timeout passed to the Remotion CLI. Forward it there.

Adds a test exercising _render() (not just _remotion_render()) to cover the
high-level forwarding path.

Refs #217
2026-07-02 11:59:53 +05:30
0xDevNinja
fbbe32a676 fix(video_compose): surface Remotion failures and add render timeout passthrough
The high-level Remotion render path hid the useful failure reason. run_command
runs with check=True + capture_output, so a non-zero exit raised
CalledProcessError whose str() is only 'returned non-zero exit status 1' — the
actual Remotion diagnostics in stderr were dropped. Catch CalledProcessError
and surface the stderr/stdout tail, and TimeoutExpired with an actionable hint.

Also add a creator-facing remotion_timeout_ms input, passed through as
Remotion's --timeout (headless-browser setup + delayRender). Slow browser
startup on restricted networks previously failed opaquely at the default 30s
with no way to raise it. The subprocess timeout is widened to match so
run_command does not kill Remotion before its own timeout fires.

Closes #217
2026-07-02 11:59:53 +05:30
calesthio
c80ecbcb2d backlot phase 1: board server (state derivation, watcher, SSE, media, CLI)
- backlot/state.py: BoardState from disk — stage rail with gate audit
  (gate_skipped detection from history/), scene_plan x script x
  asset_manifest storyboard join, takes, generating-state from events,
  media discovery incl. atelier root-render heuristic, degradation ladder,
  library summaries
- backlot/server.py: FastAPI on 4750 — /api/projects, /api/project/{id}/state,
  SSE change feeds (project + library) fed by a watchfiles watcher,
  /media with range support and traversal protection, UI mounts
- backlot/__main__.py: 'python -m backlot open [project]' idempotent
  launcher (spawns detached server, opens browser); 'serve' foreground
- verified against real projects: 73 listed, full state for
  signal-from-tomorrow, 206 range responses, SSE change push on
  filesystem write
2026-07-01 23:26:30 -07:00
calesthio
514d0faf37 backlot phase 0 review fixes: fail-closed gates, atomic checkpoint writes, event attribution hardening
- gate = manifest OR caller (stricter wins); unknown pipeline_type now
  raises instead of silently disabling enforcement; corrupt manifest logs
  and falls back; misleading diagnostic fixed
- write_checkpoint backfills pipeline_type from project.json marker so
  omitting the kwarg can't bypass gates
- checkpoint writes are atomic (temp + os.replace); history archiving is
  copy-based and best-effort (Windows open-file safe)
- manifest loads cached (load_pipeline_readonly); stage gate lookup moved
  to pipeline_loader.get_stage_human_approval_default; PROJECTS_DIR unified
  in lib/paths.py
- events: containment + root-normalization for explicit project dirs, no
  ghost-project mkdir, 0.0 cost preserved, nested-call depth tag,
  wrapper simplified
- documentary-montage edit-director gate footer (was missed); AGENT_GUIDE
  no longer claims edit/compose always auto-proceed
2026-07-01 23:24:11 -07:00
calesthio
722491d732 backlot phase 0: artifact contract + gate hardening
- init_project() writes project.json marker + canonical workspace layout
- write_checkpoint enforces approval gates: completed on a gated stage
  requires human_approved=True (GATE VIOLATION otherwise)
- superseded checkpoints archived to projects/<id>/history/ (stage
  versioning, gate audit trail, replay)
- BaseTool auto-instruments execute() -> projects/<id>/events.jsonl
  (start/finish/error, scene_id, cost) for the Backlot live board
- assets stage now gates (human_approval_default: true) in all manifests
- checkpoint-protocol + AGENT_GUIDE: manifest gate value is binding,
  awaiting_human + end-turn protocol, per-gate approval, canonical
  checkpoint location fixed to projects/<id>/
- gate reminder footer on all gating stage director skills
- /backlot command files for Claude Code, Codex, Cursor, Copilot
2026-07-01 23:08:51 -07:00
Calesthio
dc1cbca657 Merge pull request #256 from MoonCaves/fix-gpt-image-default
replace retired openai image models with gpt-image-2 (dall-e 3 is shut down too)
2026-07-01 23:02:07 -07:00
Remotely Human
fabc0e7088 Replace retired OpenAI image models with gpt-image-2 (DALL-E shut down 2026-05-12)
- openai_image: enum narrowed to ["gpt-image-2"]; DALL-E code path, sizes
  (1024x1792/1792x1024) and qualities (standard/hd) removed; estimate_cost
  updated to real GPT Image 2 pricing ($0.006/$0.053/$0.211 at 1024x1024)
- image_gen (deprecated but callable): default dall-e-3 -> gpt-image-2; drop
  response_format="b64_json", which GPT image models reject; update pricing
- docs/skills sweep: scrub retired-model references from README (en/zh),
  .env.example, docs/PROVIDERS.md (incl. pricing table + deprecation note),
  docs/ARCHITECTURE.md, AGENT_GUIDE.md, skills/creative/*, 14 pipeline
  director skills, and tests/qa/QA_PLAN.md

Source: https://developers.openai.com/api/docs/deprecations

proofread by fable 5 + codex
2026-07-02 11:36:31 +08:00
MoonCaves
07739952a8 fix openai_image default (gpt-image-1 is retired, 400s now) 2026-07-02 02:07:29 +08:00
Calesthio
169124d0fd Merge pull request #246 from calesthio/feat/ink-theater
feat: Ink Theater — hand-drawn doodle animation engine + mocap puppet + cross-agent commands
2026-07-01 06:36:11 -07:00
calesthio
7837bfee4a ink-theater: clear code-review findings — license-clean mocap + font, fix stale clip refs
Licensing (finding 1):
- Mocap library is now 100% CMU-sourced (free for any use). Replaced the 3
  Meta/FAIR clips with CMU equivalents: wave=141_16, shuffle=77_29 (creep);
  dropped the un-CMU "dab", added twist=141_12. Deleted the 4 committed FAIR
  BVHs (dab/jumping/wave_hello/zombie).
- Ship Patrick Hand's SIL OFL license (assets/OFL.txt) beside the bundled font
  — OFL permits embedding/redistribution; this is the required attribution.
- Add THIRD_PARTY_NOTICES.md (Patrick Hand OFL + CMU) and rewrite mocap/NOTE.md
  to drop the "verify before commercial use" caveat (no longer applicable).

Stale clip names (finding 2):
- Update the /ink-art command files (.claude/.github/.cursor/.codex),
  character-design-director, and the creative skills to the current catalog
  (wave/twist/…), and point to add-motion.mjs.
- ink-puppet.js: console.warn on an unknown clip name instead of silent dead-time.

Examples (finding 3):
- Remove broken standalone reel.html/momentum.html (they referenced a missing
  ink-theater.js and momentum shipped the subset font the fix warns against).
- Keep mocap-figure/ as the canonical self-contained, lintable example; refresh
  its bundled clips.js/ink-puppet.js; add examples/README.md with the lint path.
2026-07-01 04:03:19 -07:00
Calesthio
19ebce4b6b Merge pull request #225 from xucailiang/fix/makefile-virtualenv-setup
Use virtualenv-aware Python commands in Makefile
2026-07-01 03:02:07 -07:00
calesthio
a80bb6e7e1 feat: /animated-drawing character-source chooser (ask first; generate/upload/stock/doodle-ify)
Adds an explicit 'choose a character source' step so the agent never silently
reuses a bundled character (the 'same mascot every video' problem). Options:
user uploads a drawing; user uploads a photo -> doodle-ify (img2img) -> rig;
generate a fresh doodle (FLUX/Imagen, recommended default); or stock
(pixabay/pexels, hit-or-miss). Bundled chars are demo-only.
2026-07-01 02:52:44 -07:00
Justin
caf1c96fe1 Merge branch 'main' of https://github.com/calesthio/OpenMontage into fix/makefile-virtualenv-setup 2026-07-01 13:50:04 +08:00
Justin
fc91ee760d Use virtualenv-aware Python commands in Makefile 2026-07-01 13:48:26 +08:00
calesthio
0b9cde8458 feat: complete Ink Theater motion system — action library + self-extending converter + balloon primitive + audit doc fixes
Ships Phases 1-3 so the feature isn't left hanging:
- Phase 1: 12-action mocap library (walk/run/jump/climb/march/kick/sit/wave/dab/
  shuffle/dance_spin/dance_glide) from CMU + fair1, with mocap/catalog.json.
  Fixes the '4 repeated moves' repetition problem.
- Phase 2: bvh2clip.mjs is skeleton-agnostic (fair1/CMU/Mixamo joint aliases) +
  frame cap + --name; add-motion.mjs fetches/converts/rebundles any BVH by CMU
  id / URL / path — self-extending, no code changes.
- Phase 3: skill guidance to read catalog.json + choreograph variedly (never
  loop a clip), add-motion, and the balloon primitive.
- Engine: InkTheater.balloon() speech-balloon primitive (both audit videos
  hand-built it).
- Audit fixes: /animated-drawing skill gains a motion->retarget mapping table
  (2 motions crashed on the wrong config) + a 'Compositing into HyperFrames'
  section (transparent output, GIF-freezes->VP9-alpha, the linter video
  contract) + character-variety guidance (animate the user's/a generated
  drawing, not a bundled char) + pipeline-exempt notes.
Example refreshed to the new library + full Patrick Hand TTF.
2026-06-30 21:13:38 -07:00
Calesthio
1188e1bee9 Merge pull request #199 from An-idd/fix/video-compose-vertical-resolution
fix(video_compose): honor target resolution in FFmpeg compose (vertical/9:16)
2026-06-30 20:45:49 -07:00
Calesthio
1242f8459e Merge pull request #227 from kapil971390/fix/character-reviewer-success-contract
fix(reviewer): success=False when CharacterAnimationReviewer finds QA issues
2026-06-30 20:40:30 -07:00
Calesthio
7b8d59186d Merge pull request #223 from 0xDevNinja/feat/issue-168-music-library-preflight
feat(audio): add music_library tool so user tracks surface at preflight
2026-06-30 20:40:14 -07:00
calesthio
2a7f130bee fix: correct the font gotcha — subset trap, not SVG-vs-HTML; bundle Patrick Hand TTF
Audit finding from video production: handwriting rendered as serif everywhere
because the woff2 we downloaded was a Google-Fonts css2 subset MISSING basic-latin
(ASCII) glyphs — not because 'SVG text can't use webfonts' (the old README claim
was a misdiagnosis; prior demos were silently serif). Fix: embed the FULL font.
Bundles ink-theater/assets/patrickhand.ttf and corrects README + skill guidance
(HTML overlay divs + full TTF).
2026-06-30 20:40:12 -07:00
calesthio
ccbce8bb1e feat: discoverability + cross-agent slash commands for Ink Theater / Animated Drawing
Makes the doodle-animation capability findable instead of hidden.

Routing (OpenMontage-internal):
- AGENT_GUIDE: Style Playbooks gets an ink-sketch row + a 'hand-drawn doodle'
  routing note (it's a style + engine on the animation / character-animation
  pipelines, NOT a new pipeline).
- animation/idea-director + character-animation/character-design-director point
  to the Ink Theater / Ink Puppet skills for hand-drawn character briefs.

Cross-agent slash commands (/ink-art, /animated-drawing) for Claude Code,
Copilot, Cursor, and Codex — thin pointers to the canonical skills so they stay
in sync. /ink-art = create a vector doodle from scratch (Ink Theater + Ink
Puppet mocap); /animated-drawing = animate a SUPPLIED drawing via Meta
AnimatedDrawings (raster). New skills/creative/animated-drawing.md documents the
Path A setup/run/limits. Codex prompts are user-home only — .codex/prompts/README
explains the copy/symlink step.

  .claude/commands/*.md            (Claude Code)
  .github/prompts/*.prompt.md      (Copilot)
  .cursor/commands/*.md            (Cursor)
  .codex/prompts/*.md + README     (Codex; copy to ~/.codex/prompts)
2026-06-30 20:13:48 -07:00
calesthio
389534af4a feat: Ink Puppet — real mocap (BVH) retargeted onto a hand-drawn figure
The agent-seamless character system: motion comes from a LIBRARY of real
motion-capture clips, never hand-tuned per video. Two parts:

- mocap/bvh2clip.mjs: offline BVH(3D) -> compact 2D clip converter (FK +
  projection + skeleton-rest scaling), run once per motion; bundled via clips.js.
- ink-puppet.js: runtime that draws a stick figure limb-by-limb (draw-on reveal)
  and plays named clips via a declarative choreograph() API. Deterministic /
  seek-safe (pose = pure fn of segment local time).

Example (examples/mocap-figure): the pencil figure draws itself, then waves /
dabs / jumps / walks from real mocap. Keeps vector white-ink + draw-on reveal
that Meta AnimatedDrawings (raster, humanoid-only, no reveal) cannot do.
Provenance/licensing: mocap/NOTE.md (prefer free CMU mocap for production).
2026-06-30 19:49:57 -07:00
calesthio
0aa986e61b feat: Ink Theater — deterministic hand-drawn moving-art engine + creative skill
Reusable engine (ink-theater/ink-theater.js, global InkTheater) for hand-drawn
ink-on-white animated 'moving art', authored for HyperFrames (atelier). Five
seek-safe primitives: variable-width brush strokes (inkPath/inkRibbon),
timeline-driven boil, closed-form damped-spring eases, FABRIK 2D IK + riggable
mascot, and a parametric contraption grammar (crank/gauge/hopper/slot/lever/box).

Adds skills/creative/ink-theater.md (metaphor method + mined archetypes + color
grammar) and README with the HyperFrames font gotcha (webfonts apply to HTML
divs, not SVG <text>). Two reference builds under ink-theater/examples/.

Grounded in deep-research on vector/physics/metaphor foundations (FABRIK,
bounded-biharmonic/ARAP, closed-form springs, LLM metaphor+layout planning).
2026-06-30 17:03:20 -07:00
kapil971390
5782f704b3 fix(character-reviewer): align success contract with visual_qa pattern
Per maintainer feedback on PR #227:
- Revert success=not issues back to success=True — tool execution
  succeeded even when QA finds issues; verdict lives in status/issues
- Update test to assert the real contract: success=True + status='revise'
  + issues non-empty, matching how compose-director actually gates
- Consistent with visual_qa.py: success=True, verdict in validation_passed
2026-06-30 22:23:52 +05:30
0xDevNinja
a41f7fb404 docs(explainer): fix invalid publish_log example in publish-director
Step 6 still showed a legacy publish_log entry with 'metadata' and 'video_path'
fields, which the publish_log schema rejects (entries set additionalProperties:
false). Replace it with the actual schema-valid shape export_bundle returns in
data['publish_log'] (status 'exported', export_path, metadata_used) and note
that it should be persisted directly without extra entry fields.
2026-06-30 12:05:23 +05:30
0xDevNinja
9bcccce2db fix(publish): validate optional assets and default export inside project
Addresses review feedback on export_bundle:

- If subtitles_path or thumbnail_path is provided but the file is missing, the
  tool now fails with an explicit error instead of silently producing a package
  without that asset (which could ship an approved deliverable missing part of
  its content).
- Default export location now stays inside the project workspace: when the
  render lives at projects/<name>/renders/..., the bundle defaults to
  projects/<name>/exports/ (alongside artifacts/, assets/, renders/) rather than
  a repo-root exports/<name>/. export_dir remains an explicit override.

Tests cover both: missing optional asset errors, and the project-workspace
default path.
2026-06-30 12:05:23 +05:30
Calesthio
299dd4f5fd Merge pull request #236 from calesthio/fix/skill-blob-hardlink-divergence
fix: reconcile hardlinked .claude/skills ↔ .agents/skills blobs (clean dirty tree)
2026-06-29 23:05:46 -07:00
Calesthio
46ed550883 Merge pull request #229 from calesthio/codex/expressive-tts-governance
[codex] Add expressive TTS governance
2026-06-29 23:04:56 -07:00
calesthio
1918be6526 fix: reconcile .claude/skills blobs with hardlinked .agents/skills
The skill SKILL.md files are hardlinked across .agents/skills/ and
.claude/skills/ (same inode, two paths), but git had committed divergent
blobs: the .agents/ copies carried an "Extended reference: AGENTS.md"
note that the .claude/ copies lacked. Because one physical file cannot
match two different blobs, the working tree was permanently dirty on the
three .claude/skills paths.

Stage the .claude copies so both paths commit identical content (with the
AGENTS.md reference note, the fuller intended version). Restores a clean
git status and keeps it clean across checkouts.

Affected skills: flux-best-practices, vercel-composition-patterns,
vercel-react-best-practices.
2026-06-29 22:58:56 -07:00
Calesthio
5ae4439105 Merge pull request #230 from Alcb4/comfyui-bridge
Add native ComfyUI provider (rebase of #29, conflicts resolved)
2026-06-29 14:55:03 -07:00
Alastair Beal
85cf047c93 comfyui: route custom workflows through image/video selectors
The selector path previously hid the custom-workflow feature: video_selector
filtered tools on per-operation readiness (bundled WAN models) and both
selectors only chose ToolStatus.AVAILABLE providers, so comfyui_image/
comfyui_video — DEGRADED when bundled model metadata is missing — were
dropped even when the ComfyUI server was up and the caller supplied a full
workflow_json/workflow_path plus output_node.

- Add a custom-workflow readiness path to both selectors: when a custom
  workflow is supplied, eligibility is based on server availability (status
  != UNAVAILABLE) for any provider advertising supports.custom_workflow,
  not on bundled-model readiness. A custom workflow also restricts routing
  to custom-workflow-capable providers, since the graph JSON is ComfyUI
  specific.
- Expose workflow_json, workflow_path, output_node, workflow_name,
  workflow_model, and workflow_model_stack in both selector schemas so
  agents can discover the feature without bypassing the selectors.
- image_selector only forwards the workflow inputs to providers that
  declare them.
- Add contract tests for the new eligibility path and schema exposure.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 22:38:18 +01:00
calesthio
5e4943a41b Add expressive TTS governance 2026-06-29 12:16:07 -07:00
calesthio
7c4bb08890 comfyui: satisfy provider contract review items 2026-06-29 19:09:22 +01:00
martimramos
4c62186c95 comfyui: drop music tool — ACE-Step node interface not standardized
Removed comfyui_music and its workflow. The ACE-Step model runs in
ComfyUI but the node class names differ across custom node packs
(AceStepModelLoader vs native TextEncodeAceStepAudio, etc.), so a
bundled workflow would break for most users.

Documented the reasoning in the plan doc and listed it as an open
question for future work. Users with ACE-Step working can still use
the workflow_json override on any tool.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-06-29 19:09:22 +01:00
martimramos
e3947e1f11 comfyui: add model discovery and actionable error messages
- Client queries ComfyUI /object_info to discover installed models
  (checkpoints, diffusion models, VAE, CLIP, LoRAs)
- Each tool declares its required models and checks them on execute()
- get_status() returns DEGRADED when server is up but models are missing
- Clear error messages tell the user exactly which models to download
- When COMFYUI_SERVER_URL is not set, error message tells the user to
  configure it in .env instead of silently failing on localhost:8188
- 8 new tests covering URL config, error messages, and model requirements

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-06-29 19:08:49 +01:00
martimramos
6ec2bbb090 comfyui: add native ComfyUI provider for image, video, and music generation
Adds three new BaseTool providers that delegate GPU work to a running
ComfyUI server via its REST API.  This avoids the need to install
PyTorch/diffusers directly, which is critical on hardware where the
ecosystem hasn't caught up (e.g. NVIDIA Blackwell / DGX Spark, aarch64
+ CUDA 13.0).

New files:
- tools/_comfyui/client.py — shared REST client (submit/poll/download)
- tools/_comfyui/workflows/ — 4 bundled workflow templates
- tools/graphics/comfyui_image.py — FLUX 2 Dev NVFP4 text-to-image
- tools/video/comfyui_video.py — WAN 2.2 14B t2v + i2v (4-step LightX2V)
- tools/audio/comfyui_music.py — ACE-Step 3.5B music generation
- tests/contracts/test_comfyui_tools.py — 41 contract tests
- docs/comfyui-adapter-plan.md — design document

Zero changes to existing tools, selectors, registry, or pipelines.
Tools are auto-discovered and selectors pick them up via capability match.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-06-29 19:08:49 +01:00