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rshtirmer 57422f7f24 feat: add vampire survivors example, game-assets skill, and add-assets command
- Add complete vampire survivors game (5 enemy types, 4 weapons, XP/leveling,
  wave spawning, 5-minute survival timer) with Strudel BGM and Web Audio SFX
- Add game-assets skill for pixel art sprite generation — code-only 16x16
  pixel matrices rendered to Phaser textures via Canvas, with shared palettes,
  sprite archetypes (humanoid, flying, ground, item, projectile), and animation
- Add /add-assets command for upgrading existing games from geometric shapes
  to pixel art sprites
- Update make-game pipeline with optional Step 1.5 asset style choice
  (geometric shapes vs pixel art) and dev server startup after scaffolding
- Convert flappy-bird example from TypeScript back to JavaScript
- Add _site/ to .gitignore (deployed via gh-pages separately)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-30 15:50:39 -05:00

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{
"name": "vampire-survivors",
"version": "1.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "vite build",
"preview": "vite preview",
"test": "npx playwright test",
"test:headed": "npx playwright test --headed",
"test:ui": "npx playwright test --ui",
"test:update-snapshots": "npx playwright test --update-snapshots"
},
"dependencies": {
"@strudel/web": "^1.3.0",
"phaser": "^3.90.0"
},
"devDependencies": {
"@axe-core/playwright": "^4.11.0",
"@playwright/test": "^1.58.1",
"vite": "^7.3.1"
}
}