- Add complete vampire survivors game (5 enemy types, 4 weapons, XP/leveling,
wave spawning, 5-minute survival timer) with Strudel BGM and Web Audio SFX
- Add game-assets skill for pixel art sprite generation — code-only 16x16
pixel matrices rendered to Phaser textures via Canvas, with shared palettes,
sprite archetypes (humanoid, flying, ground, item, projectile), and animation
- Add /add-assets command for upgrading existing games from geometric shapes
to pixel art sprites
- Update make-game pipeline with optional Step 1.5 asset style choice
(geometric shapes vs pixel art) and dev server startup after scaffolding
- Convert flappy-bird example from TypeScript back to JavaScript
- Add _site/ to .gitignore (deployed via gh-pages separately)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>