CodeStable

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An AI coding workflow for serious software engineering

Tired of OpenSpec's flimsiness, Oh-My-OpenAgent's over-engineering, and Superpowers' fragmentation — I built a lightweight, human-in-the-loop AI harness from scratch.

Status Skills License


Install

npx skills add https://github.com/liuzhengdongfortest/CodeStable

One command to start working:

/cs-onboard

For daily use, when you don't know which skill fits, call the root entry:

/cs

cs reads your intent and tells you which cs-xxx to run.


Why

I was building a new harness agent (MA) — vibe-coding at first, just writing designs and requirements while AI wrote the code. It carried most features, until Codex repeatedly failed on a problem I thought was simple, making the same mistake in the same place. That's when I knew the project needed a workflow to keep moving.

I surveyed OpenSpec, SuperPowers, Oh-My-OpenAgent — none felt right:

  • OpenSpec — too thin, no compounding, specs too abstract for humans to read
  • SuperPowers — no process discipline, you never know which one to use
  • Oh-My-OpenAgent — too heavy, philosophically treats "human intervention = failure"

CodeStable's goal is to solve real software implementation and coding problems for serious engineering — not to coin a new term or chase trends.


The core difference: what gets orchestrated

Mainstream AI coding frameworks — Superpowers, CCW, Oh-My-OpenAgent — are all doing the same thing:

Orchestrating agents better. Get them to team up, collaborate, brainstorm, run pipelines, hand off automatically. The entity at the center is always the Agent.

CodeStable goes the other way:

What gets orchestrated isn't agents — it's the lifecycle of the software itself. The entities at the center are the elements that make up software: every requirement, every architectural decision, every feature, every bug, every constraint left in history.

Agent-orchestration campCodeStable
Core entityAgent / Role / TeamRequirement / Architecture / Feature / Issue / Decision
Main questionHow do agents divide work, hand off, coordinate?How do requirements, constraints, decisions get recorded, retrieved, reused?
Where state livesAgent sessions / message buses / queuesThe codestable/ file tree in your project (readable by both humans and AI)
Pain it solvesOne agent isn't enough; need coordination to scaleSoftware complexity overflows context; tacit knowledge gets lost; requirements drift
Role of humansThe less the better — full automation is the idealHuman-in-the-loop — the programmer owns the whole; AI is an efficient executor

Neither direction is wrong.

If your task is "run an end-to-end automated pipeline with AI" or "have multiple agents debate a plan," the agent-orchestration camp fits better.

If your task is "maintain serious software that iterates over years" or "make sure a requirement written today can still be accurately recalled three months later" — then CodeStable's software-element-centric model fits better.

I built CodeStable because I believe the chaos of software engineering isn't really about agents not being strong enough — it's about elements not being organized. No matter how strong the agent, it can't save a project that's lost its requirements, architecture, and history.


Design: 6 entities + 3 flows

CodeStable models real coding work as 6 entities and 3 flows.

6 entities

Entity Slug What it does
Requirement requirements Original user stories, the discussion and trade-offs at the time. The escape hatch — when code rots, you can throw it all out and let AI regenerate from these
Architecture architecture What the system's orchestration layer looks like to deliver the requirements. Concise, unified, for humans to read — not for AI to talk to itself
Roadmap roadmap "I want a permission system" — too big to throw at AI as a feature; cut it into a roadmap and advance step by step
Feature feature The actual engineering execution. Human and AI collaborate, jointly responsible for design / implementation / acceptance
Issue issue The bug list after release. AI and human solve it together
Compound compound The compounding-engineering knowledge base — pitfalls, good practices, technical decisions

3 flows

Flow Key skill chain Notes
Feature delivery cs-feat → cs-feat-design → cs-feat-impl → cs-feat-accept Think it through → integrated design → step-by-step coding → acceptance. Whatever order suits you
Issue fixing cs-issue-report → cs-issue-analyze → cs-issue-fix Tell AI what's wrong → AI finds the root cause → AI fixes precisely
Refactoring cs-refactor (beta) Architectural rot doesn't happen overnight. AI assists, but humans refactor. Still iterating — feedback welcome

Skill catalog

GroupSkillPurpose
Root entrycsUnified entry — introduces the system and routes open-ended intents to the right cs-* skill. Call it when you don't know which one fits
Onboardcs-onboardBring CodeStable into a new repo or one with scattered docs
Requirement & architecturecs-reqCurate / accumulate raw requirement docs
cs-archDraft or update architecture docs under codestable/architecture/
Roadmapcs-roadmapUp-front planning for a big chunk of work: high-level design + interface contracts + sub-feature breakdown
Discussion entrycs-brainstormTriage when ideas are still fuzzy: route to design / continue in a feature / hand off to roadmap
Feature flowcs-featSub-flow entry for new features
cs-feat-designDraft {slug}-design.md as the single input for what follows
cs-feat-implCode in the order the design lays out
cs-feat-acceptVerify implementation against the design layer by layer; close the loop
cs-feat-ffUltra-light lane: no design, no phases, AI just does it
Issue flowcs-issueSub-flow entry for issue fixing
cs-issue-reportTurn the problem in your head into a reproducible, traceable report
cs-issue-analyzeFind root cause, assess fix risk, propose options
cs-issue-fixTargeted fix + verification + write fix-note
Refactor flowcs-refactor(beta) Main refactor flow
cs-refactor-ff(beta) Light refactor lane
Knowledge sinkcs-learnSink pitfalls / good practices into learning docs
cs-trickCurate reusable patterns / library usage as prescriptive references
cs-decideRecord settled tech choices, architectural decisions, long-term constraints as permanent docs
Explore & docscs-exploreTargeted code exploration; sink "ask → read → conclude" into evidence
cs-guide / cs-libdocOutward-facing developer guides / library reference docs

Workflow at a glance

CodeStable's skills aren't a single linear pipeline — they're layered + event-driven:

═══════════════════════════════════════════════════════════════════════
 Root entry · routing                              (callable any time)
───────────────────────────────────────────────────────────────────────
   cs ──▶ Introduce the system / route open-ended intent to a sub-skill
          (does nothing itself — only triages and points)
═══════════════════════════════════════════════════════════════════════
                              │
              ┌───────────────┼───────────────┐
              ▼               ▼               ▼
        (not onboarded)  (onboarded)    (just want to learn)
         go to phase 0   jump to L1~4 / cross-cut    quick read
              │
              ▼
═══════════════════════════════════════════════════════════════════════
 Phase 0 · Onboard                            (runs once per project)
───────────────────────────────────────────────────────────────────────
   cs-onboard ──▶ Generate codestable/ skeleton + release reference/, tools/
═══════════════════════════════════════════════════════════════════════
                              │
                              ▼
═══════════════════════════════════════════════════════════════════════
 Layer 1 · Long-lived archive ("what the system looks like now")
───────────────────────────────────────────────────────────────────────
   cs-req   ──▶ codestable/requirements/{slug}.md
   cs-arch  ──▶ codestable/architecture/ARCHITECTURE.md
                                       └─ {type}-{slug}.md (subsystems)
═══════════════════════════════════════════════════════════════════════
                              │
                              ▼
═══════════════════════════════════════════════════════════════════════
 Layer 2 · Planning ("how we plan to deliver this big thing next")
───────────────────────────────────────────────────────────────────────
   cs-roadmap ──▶ codestable/roadmap/{slug}/
                  Turn "I want X" into a complete up-front plan:
                    ① High-level design — module / component split
                    ② Architectural detail — interface contracts
                    ③ Sub-features      — broken into executable units
                  ② is a hard input for feature-design
                  (Small needs skip this layer and go straight to L3)
═══════════════════════════════════════════════════════════════════════
                              │
                              ▼
═══════════════════════════════════════════════════════════════════════
 Discussion entry (optional · enter when fuzzy, route after triage)
───────────────────────────────────────────────────────────────────────
                          ┌── case 1 clear enough ──▶ cs-feat-design
   cs-brainstorm ────────▶┼── case 2 small + decided ─▶ feature flow
                          └── case 3 big with one word ─▶ cs-roadmap
═══════════════════════════════════════════════════════════════════════
                              │
                              ▼
═══════════════════════════════════════════════════════════════════════
 Layer 3 · Execution flows (pick one per event type)
───────────────────────────────────────────────────────────────────────

  ▸ Event: new capability                                  ┌──────────┐
       cs-feat-design ──▶ cs-feat-impl ──▶ cs-feat-accept  │ features │
       cs-feat-ff     ──(light lane, skips design/accept)─▶│ /YYYY-…/ │
                                                            └──────────┘

  ▸ Event: fix a defect                                     ┌──────────┐
       cs-issue-report ──▶ cs-issue-analyze ──▶ cs-issue-fix│  issues  │
                                                            │ /YYYY-…/ │
                                                            └──────────┘

  ▸ Event: code rot (beta)                                  ┌──────────┐
       cs-refactor / cs-refactor-ff                         │refactors │
                                                            │ /YYYY-…/ │
                                                            └──────────┘
═══════════════════════════════════════════════════════════════════════
                              │
                ▼ trigger any time something is worth recording ▼
═══════════════════════════════════════════════════════════════════════
 Cross-cut · Knowledge sink (compounding engineering)
───────────────────────────────────────────────────────────────────────
   cs-learn   ──▶ ┐
   cs-trick   ──▶ ├─▶ codestable/compound/YYYY-MM-DD-{doc_type}-{slug}.md
   cs-decide  ──▶ │     doc_type ∈ { learning, trick, decision, explore }
   cs-explore ──▶ ┘
                   ↑
          Next cs-arch / cs-feat-design / cs-issue-analyze
          reads back compound/ so experience is reused
═══════════════════════════════════════════════════════════════════════

How to read this diagram:

  • Vertical = layers, not strict time order — Layer 1 is refreshed repeatedly, Layer 2 is only entered for big needs
  • Layer 3 is event-driven: new need → feature flow, bug → issue flow, rot → refactor flow
  • Cross-cut is the flywheel: any flow can trigger a sink when something is worth keeping; the next round of work reads it back. This is the physical implementation of CodeStable's "compounding"

Runtime structure

After /cs-onboard, a codestable/ directory appears at your project root — the aggregate root for all CodeStable artifacts and the only workspace each skill reads/writes at runtime.

your-project/
├── codestable/
│   ├── requirements/                     # Requirement entities ("why this capability exists")
│   │   └── {slug}.md                     # One file per capability, flat (no grouping)
│   │
│   ├── architecture/                     # Architecture entities ("what structure delivers it")
│   │   ├── ARCHITECTURE.md               # Architecture entry point / index
│   │   └── {type}-{slug}.md              # Subsystem architecture doc (auto-grouped at ≥6 of same type)
│   │
│   ├── roadmap/                          # Roadmaps ("how we plan to walk next")
│   │   └── {slug}/
│   │       ├── {slug}-roadmap.md         # Main doc: background / breakdown / sequencing
│   │       ├── {slug}-items.yaml         # Machine-readable sub-feature list, acceptance writes status back
│   │       └── drafts/                   # Optional: drafts / research
│   │
│   ├── features/                         # Feature flow aggregate root
│   │   └── YYYY-MM-DD-{slug}/            # One directory per feature
│   │       ├── {slug}-brainstorm.md      # Optional (cs-brainstorm output)
│   │       ├── {slug}-design.md          # Design (cs-feat-design)
│   │       ├── {slug}-checklist.yaml     # Progress checklist (impl runs it, accept writes back)
│   │       └── {slug}-acceptance.md      # Acceptance report (cs-feat-accept)
│   │
│   ├── issues/                           # Issue flow aggregate root
│   │   └── YYYY-MM-DD-{slug}/
│   │       ├── {slug}-report.md          # Issue report
│   │       ├── {slug}-analysis.md        # Root-cause analysis (only when non-obvious)
│   │       └── {slug}-fix-note.md        # Fix record
│   │
│   ├── refactors/                        # Refactor flow aggregate root (beta)
│   │   └── YYYY-MM-DD-{slug}/
│   │       ├── {slug}-scan.md
│   │       ├── {slug}-refactor-design.md
│   │       ├── {slug}-checklist.yaml
│   │       └── {slug}-apply-notes.md
│   │
│   ├── compound/                         # Knowledge sink (compounding engineering), unified directory
│   │   └── YYYY-MM-DD-{doc_type}-{slug}.md
│   │       # doc_type ∈ {learning, trick, decision, explore}
│   │
│   ├── tools/                            # Cross-workflow shared scripts (released by onboard)
│   └── reference/                        # Shared reference docs (released by onboard)
│       ├── shared-conventions.md         # Cross-skill conventions / paths / metadata
│       ├── system-overview.md            # CodeStable system overview + scenario routing
│       └── ...
│
└── AGENTS.md                             # At project root, not under codestable/

Key points:

  • All artifacts aggregate under codestable/, so "how did we handle that feature / bug last time" is three seconds away
  • requirements/ and architecture/ are long-lived archives (current state only); roadmap/ is the planning layer (what's next) — deliberately separated
  • features/ issues/ refactors/ use YYYY-MM-DD-{slug}/ to bundle all related specs in one directory, no crossing
  • compound/ is the single knowledge sink directory — learning / trick / decision / explore are distinguished by the doc_type field, not by sub-directories. Easier to search
  • reference/ is copied in by cs-onboard from the skill package; to change shared conventions, edit the templates under cs-onboard/reference/ — new projects pick up the new version on onboard

Hard constraint

A skill is an independent install unit. At runtime, each skill can only see files inside its own package. References like B-skill/reference/xxx.md written in skill A's SKILL.md are simply unreachable at runtime.

Cross-skill shared references must go through the "working project" layer: cs-onboard copies them from the skill package to the project's codestable/reference/, and other skills read them via the project-relative path.

To change shared conventions, edit the templates under cs-onboard/reference/; new projects pick them up at onboard time.


Design philosophy

CodeStable takes the opposite philosophy from OMO:

  • OMO says: any human intervention is a failure signal
  • CodeStable says: the programmer is in the loop of software coding — you may not understand the black-box implementation, but you must own the whole, and dive in when needed

Software architecture must be evolvable, observable, controllable.

This may matter less as AI gets stronger, but right now this makes programmers comfortable in reality — and that's the value.

CodeStable is modeled for real-world development scenarios, aiming to handle common dev problems through a closed-loop system. Most existing frameworks model around AI, not around humans. I think their authors have strong AI-driving skills but aren't seriously building software — they lack the basic ability to organize requirements and design, and they lack respect for code implementation.


Roadmap

CodeStable adapts to model capability. If a future model nails a module reliably, that module gets removed.

  • Refactor flow needs hardening (cs-refactor is still beta)
  • …

Issues welcome — share your real-world dev pain and refactoring experience.


MIT License · by @liuzhengdong

S
Description
cs: CodeStable 入口。触发:用户调用 cs、想先讨论或对齐、想了解体系、问该用哪个 skill,或带着诉求未选入口。明确行动同轮直转;先讨论的请求收敛后同轮移交。; cs-refactor: 行为等价的重构、拆分、性能优化。会改变外部可观察行为的诉求走 cs-feat 或 cs-issue。; cs-onboard: 仓库接入 CodeStable:创建最小骨架,或为 v1 存量项目做无损升级说明。
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