when reordering a list with animations the list items lose their current triggers values, that is because the reordering of an item is implemented as follows (_note:_ the following implementation has been added in PR #23534) - the item is removed and marked _setForRemoval_ - the item is re-inserted, and the _setForRemoval_ is changed to _setForMove_ - the player set for animating the removal is destroyed when _setForMove_ is detected the above steps allow the element not to be animated and to keep its styling but the triggers values get lost since the removal transition/player has already been initialized, so this change adds a _previousTriggersValues_ map in the _REMOVAL_FLAG_ field in order to restore the triggers values if/when the removal turns out to be a move, changing the above steps to: - the item is removed and marked setForRemoval __and its current triggers values are saved as well__ - the item is re-inserted, and the setForRemoval is changed to setForMove - the player set for animating the removal is destroyed when setForMove is detected __and the trigger values are re-applied in the engine's statesByElement map__ resolves #29526 PR Close #44578
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