Initialize `zoneSymbolEventNames` and `patches` with `Object.create(null)` instead of `{}`.
This is a hardening change rather than a fix for an exploitable vulnerability. Calling `addEventListener('__proto__', fn)` is not directly attacker-controlled; its presence already implies an application bug. However, if such a call does occur, the current implementation can behave unexpectedly depending on the environment.
For `zoneSymbolEventNames`, accessing `zoneSymbolEventNames['__proto__']` on a plain object invokes the inherited `__proto__` accessor and returns `Object.prototype`, which is truthy. This causes `prepareEventNames()` to be skipped, leaving `symbolEventName` undefined and eventually leading to a runtime error when `window['undefined'] = []` is executed.
In Node.js environments running with `--disable-proto=throw`, the assignment:
```ts id="z8n4qm"
zoneSymbolEventNames['__proto__'] = {};
```
throws immediately because it triggers the disabled `__proto__` setter.
The `patches` registry has a similar issue. A `__proto__` key passed to `__load_patch()` bypasses the duplicate-patch check and reaches:
```ts id="f3v7kx"
patches['__proto__'] = fn(...);
```
which invokes the `__proto__` setter and changes the prototype of the `patches` object.
Using `Object.create(null)` removes the inherited `__proto__` accessor entirely, causing these keys to behave like ordinary properties rather than interacting with JavaScript's prototype machinery.
As part of this change, `patches.hasOwnProperty(name)` is also updated to:
```ts id="n2c8wp"
Object.prototype.hasOwnProperty.call(patches, name)
```
since null-prototype objects do not inherit `hasOwnProperty`.
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