refactor(a11y): reuse global event listeners in focus monitor (#14205)

Currently whenever we bind global events in the `FocusMonitor`, we re-create the global event listeners and we re-declare the function to unregister them. This isn't necessary, because the functions won't change. These change rework the listeners so they're declared once and reused.
This commit is contained in:
Kristiyan Kostadinov
2018-11-27 16:24:47 +01:00
committed by Jeremy Elbourn
parent bfb11b7689
commit 66b6c97bf7
+81 -81
View File
@@ -28,7 +28,6 @@ export const TOUCH_BUFFER_MS = 650;
export type FocusOrigin = 'touch' | 'mouse' | 'keyboard' | 'program' | null;
/**
* Corresponds to the options that can be passed to the native `focus` event.
* via https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus
@@ -38,13 +37,21 @@ export interface FocusOptions {
preventScroll?: boolean;
}
type MonitoredElementInfo = {
unlisten: Function,
checkChildren: boolean,
subject: Subject<FocusOrigin>
};
/**
* Event listener options that enable capturing and also
* mark the the listener as passive if the browser supports it.
*/
const captureEventListenerOptions = normalizePassiveListenerOptions({
passive: true,
capture: true
});
/** Monitors mouse and keyboard events to determine the cause of focus events. */
@Injectable({providedIn: 'root'})
@@ -73,12 +80,57 @@ export class FocusMonitor implements OnDestroy {
/** Map of elements being monitored to their info. */
private _elementInfo = new Map<HTMLElement, MonitoredElementInfo>();
/** A map of global objects to lists of current listeners. */
private _unregisterGlobalListeners = () => {};
/** The number of elements currently being monitored. */
private _monitoredElementCount = 0;
/**
* Event listener for `keydown` events on the document.
* Needs to be an arrow function in order to preserve the context when it gets bound.
*/
private _documentKeydownListener = () => {
// On keydown record the origin and clear any touch event that may be in progress.
this._lastTouchTarget = null;
this._setOriginForCurrentEventQueue('keyboard');
}
/**
* Event listener for `mousedown` events on the document.
* Needs to be an arrow function in order to preserve the context when it gets bound.
*/
private _documentMousedownListener = () => {
// On mousedown record the origin only if there is not touch
// target, since a mousedown can happen as a result of a touch event.
if (!this._lastTouchTarget) {
this._setOriginForCurrentEventQueue('mouse');
}
}
/**
* Event listener for `touchstart` events on the document.
* Needs to be an arrow function in order to preserve the context when it gets bound.
*/
private _documentTouchstartListener = (event: TouchEvent) => {
// When the touchstart event fires the focus event is not yet in the event queue. This means
// we can't rely on the trick used above (setting timeout of 1ms). Instead we wait 650ms to
// see if a focus happens.
if (this._touchTimeoutId != null) {
clearTimeout(this._touchTimeoutId);
}
this._lastTouchTarget = event.target;
this._touchTimeoutId = setTimeout(() => this._lastTouchTarget = null, TOUCH_BUFFER_MS);
}
/**
* Event listener for `focus` events on the window.
* Needs to be an arrow function in order to preserve the context when it gets bound.
*/
private _windowFocusListener = () => {
// Make a note of when the window regains focus, so we can
// restore the origin info for the focused element.
this._windowFocused = true;
this._windowFocusTimeoutId = setTimeout(() => this._windowFocused = false);
}
constructor(private _ngZone: NgZone, private _platform: Platform) {}
/**
@@ -202,78 +254,6 @@ export class FocusMonitor implements OnDestroy {
this._elementInfo.forEach((_info, element) => this.stopMonitoring(element));
}
/** Register necessary event listeners on the document and window. */
private _registerGlobalListeners() {
// Do nothing if we're not on the browser platform.
if (!this._platform.isBrowser) {
return;
}
// On keydown record the origin and clear any touch event that may be in progress.
let documentKeydownListener = () => {
this._lastTouchTarget = null;
this._setOriginForCurrentEventQueue('keyboard');
};
// On mousedown record the origin only if there is not touch target, since a mousedown can
// happen as a result of a touch event.
let documentMousedownListener = () => {
if (!this._lastTouchTarget) {
this._setOriginForCurrentEventQueue('mouse');
}
};
// When the touchstart event fires the focus event is not yet in the event queue. This means
// we can't rely on the trick used above (setting timeout of 1ms). Instead we wait 650ms to
// see if a focus happens.
let documentTouchstartListener = (event: TouchEvent) => {
if (this._touchTimeoutId != null) {
clearTimeout(this._touchTimeoutId);
}
this._lastTouchTarget = event.target;
this._touchTimeoutId = setTimeout(() => this._lastTouchTarget = null, TOUCH_BUFFER_MS);
};
// Make a note of when the window regains focus, so we can restore the origin info for the
// focused element.
let windowFocusListener = () => {
this._windowFocused = true;
this._windowFocusTimeoutId = setTimeout(() => this._windowFocused = false);
};
// Event listener options that enable capturing and also mark the the listener as passive
// if the browser supports it.
const captureEventListenerOptions = normalizePassiveListenerOptions({
passive: true,
capture: true
});
// Note: we listen to events in the capture phase so we can detect them even if the user stops
// propagation.
this._ngZone.runOutsideAngular(() => {
document.addEventListener('keydown', documentKeydownListener, captureEventListenerOptions);
document.addEventListener('mousedown', documentMousedownListener,
captureEventListenerOptions);
document.addEventListener('touchstart', documentTouchstartListener,
captureEventListenerOptions);
window.addEventListener('focus', windowFocusListener);
});
this._unregisterGlobalListeners = () => {
document.removeEventListener('keydown', documentKeydownListener, captureEventListenerOptions);
document.removeEventListener('mousedown', documentMousedownListener,
captureEventListenerOptions);
document.removeEventListener('touchstart', documentTouchstartListener,
captureEventListenerOptions);
window.removeEventListener('focus', windowFocusListener);
// Clear timeouts for all potentially pending timeouts to prevent the leaks.
clearTimeout(this._windowFocusTimeoutId);
clearTimeout(this._touchTimeoutId);
clearTimeout(this._originTimeoutId);
};
}
private _toggleClass(element: Element, className: string, shouldSet: boolean) {
if (shouldSet) {
element.classList.add(className);
@@ -406,16 +386,36 @@ export class FocusMonitor implements OnDestroy {
private _incrementMonitoredElementCount() {
// Register global listeners when first element is monitored.
if (++this._monitoredElementCount == 1) {
this._registerGlobalListeners();
if (++this._monitoredElementCount == 1 && this._platform.isBrowser) {
// Note: we listen to events in the capture phase so we
// can detect them even if the user stops propagation.
this._ngZone.runOutsideAngular(() => {
document.addEventListener('keydown', this._documentKeydownListener,
captureEventListenerOptions);
document.addEventListener('mousedown', this._documentMousedownListener,
captureEventListenerOptions);
document.addEventListener('touchstart', this._documentTouchstartListener,
captureEventListenerOptions);
window.addEventListener('focus', this._windowFocusListener);
});
}
}
private _decrementMonitoredElementCount() {
// Unregister global listeners when last element is unmonitored.
if (!--this._monitoredElementCount) {
this._unregisterGlobalListeners();
this._unregisterGlobalListeners = () => {};
document.removeEventListener('keydown', this._documentKeydownListener,
captureEventListenerOptions);
document.removeEventListener('mousedown', this._documentMousedownListener,
captureEventListenerOptions);
document.removeEventListener('touchstart', this._documentTouchstartListener,
captureEventListenerOptions);
window.removeEventListener('focus', this._windowFocusListener);
// Clear timeouts for all potentially pending timeouts to prevent the leaks.
clearTimeout(this._windowFocusTimeoutId);
clearTimeout(this._touchTimeoutId);
clearTimeout(this._originTimeoutId);
}
}