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revert(ripple): handle touch events (#7557)
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@@ -40,8 +40,8 @@ export class RippleRenderer {
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/** Element which triggers the ripple elements on mouse events. */
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private _triggerElement: HTMLElement | null;
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/** Whether the pointer is currently being held on the trigger or not. */
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private _isPointerDown: boolean = false;
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/** Whether the mouse is currently down or not. */
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private _isMousedown: boolean = false;
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/** Events to be registered on the trigger element. */
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private _triggerEvents = new Map<string, any>();
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@@ -62,12 +62,8 @@ export class RippleRenderer {
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// Specify events which need to be registered on the trigger.
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this._triggerEvents.set('mousedown', this.onMousedown.bind(this));
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this._triggerEvents.set('touchstart', this.onTouchstart.bind(this));
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this._triggerEvents.set('mouseup', this.onPointerUp.bind(this));
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this._triggerEvents.set('touchend', this.onPointerUp.bind(this));
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this._triggerEvents.set('mouseleave', this.onPointerLeave.bind(this));
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this._triggerEvents.set('mouseup', this.onMouseup.bind(this));
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this._triggerEvents.set('mouseleave', this.onMouseup.bind(this));
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// By default use the host element as trigger element.
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this.setTriggerElement(this._containerElement);
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@@ -77,7 +73,7 @@ export class RippleRenderer {
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/**
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* Fades in a ripple at the given coordinates.
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* @param x Coordinate within the element, along the X axis at which to start the ripple.
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* @param Y Coordinate within the element, along the Y axis at which to start the ripple.
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* @param y Coordinate within the element, along the Y axis at which to start the ripple.
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* @param config Extra ripple options.
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*/
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fadeInRipple(x: number, y: number, config: RippleConfig = {}): RippleRef {
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@@ -126,7 +122,7 @@ export class RippleRenderer {
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this.runTimeoutOutsideZone(() => {
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rippleRef.state = RippleState.VISIBLE;
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if (!config.persistent && !this._isPointerDown) {
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if (!config.persistent && !this._isMousedown) {
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rippleRef.fadeOut();
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}
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}, duration);
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@@ -182,14 +178,18 @@ export class RippleRenderer {
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/** Function being called whenever the trigger is being pressed. */
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private onMousedown(event: MouseEvent) {
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if (!this.rippleDisabled) {
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this._isPointerDown = true;
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this._isMousedown = true;
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this.fadeInRipple(event.clientX, event.clientY, this.rippleConfig);
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}
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}
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/** Function being called whenever the pointer is being released. */
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private onPointerUp() {
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this._isPointerDown = false;
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/** Function being called whenever the trigger is being released. */
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private onMouseup() {
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if (!this._isMousedown) {
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return;
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}
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this._isMousedown = false;
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// Fade-out all ripples that are completely visible and not persistent.
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this._activeRipples.forEach(ripple => {
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@@ -199,22 +199,6 @@ export class RippleRenderer {
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});
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}
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/** Function being called whenever the pointer leaves the trigger. */
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private onPointerLeave() {
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if (this._isPointerDown) {
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this.onPointerUp();
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}
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}
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/** Function being called whenever the trigger is being touched. */
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private onTouchstart(event: TouchEvent) {
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if (!this.rippleDisabled) {
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const {clientX, clientY} = event.touches[0];
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this._isPointerDown = true;
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this.fadeInRipple(clientX, clientY, this.rippleConfig);
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}
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}
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/** Runs a timeout outside of the Angular zone to avoid triggering the change detection. */
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private runTimeoutOutsideZone(fn: Function, delay = 0) {
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this._ngZone.runOutsideAngular(() => setTimeout(fn, delay));
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@@ -1,7 +1,7 @@
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import {TestBed, ComponentFixture, fakeAsync, tick, inject} from '@angular/core/testing';
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import {Component, ViewChild} from '@angular/core';
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import {Platform} from '@angular/cdk/platform';
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import {dispatchMouseEvent, dispatchTouchEvent} from '@angular/cdk/testing';
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import {dispatchMouseEvent} from '@angular/cdk/testing';
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import {RIPPLE_FADE_OUT_DURATION, RIPPLE_FADE_IN_DURATION} from './ripple-renderer';
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import {
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MatRipple, MatRippleModule, MAT_RIPPLE_GLOBAL_OPTIONS, RippleState, RippleGlobalOptions
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@@ -104,20 +104,6 @@ describe('MatRipple', () => {
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expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(2);
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});
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it('should launch ripples on touchstart', fakeAsync(() => {
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dispatchTouchEvent(rippleTarget, 'touchstart');
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expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(1);
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tick(RIPPLE_FADE_IN_DURATION);
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expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(1);
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dispatchTouchEvent(rippleTarget, 'touchend');
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tick(RIPPLE_FADE_OUT_DURATION);
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expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(0);
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}));
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it('removes ripple after timeout', fakeAsync(() => {
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dispatchMouseEvent(rippleTarget, 'mousedown');
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dispatchMouseEvent(rippleTarget, 'mouseup');
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