mirror of
https://github.com/calesthio/OpenMontage.git
synced 2026-08-05 15:20:40 +08:00
- init_project() writes project.json marker + canonical workspace layout - write_checkpoint enforces approval gates: completed on a gated stage requires human_approved=True (GATE VIOLATION otherwise) - superseded checkpoints archived to projects/<id>/history/ (stage versioning, gate audit trail, replay) - BaseTool auto-instruments execute() -> projects/<id>/events.jsonl (start/finish/error, scene_id, cost) for the Backlot live board - assets stage now gates (human_approval_default: true) in all manifests - checkpoint-protocol + AGENT_GUIDE: manifest gate value is binding, awaiting_human + end-turn protocol, per-gate approval, canonical checkpoint location fixed to projects/<id>/ - gate reminder footer on all gating stage director skills - /backlot command files for Claude Code, Codex, Cursor, Copilot
303 lines
9.8 KiB
YAML
303 lines
9.8 KiB
YAML
name: character-animation
|
|
version: "0.1"
|
|
description: >
|
|
Character animation pipeline for local, reusable cartoon characters. It turns
|
|
a script and scene plan into character specs, rig plans, pose libraries, action
|
|
timelines, and browser-rendered SVG/Canvas/Remotion/HyperFrames animation.
|
|
The pipeline is designed for deterministic local motion, not remote video-gen
|
|
replacement.
|
|
category: animation
|
|
stability: beta
|
|
default_checkpoint_policy: guided
|
|
|
|
reference_input:
|
|
supported: true
|
|
analysis_depth: standard
|
|
analysis_tools:
|
|
- video_analyzer
|
|
- transcript_fetcher
|
|
- video_downloader
|
|
- scene_detect
|
|
- frame_sampler
|
|
|
|
extensions:
|
|
custom_scripts: true
|
|
custom_playbooks: true
|
|
custom_skills: true
|
|
custom_tools: false
|
|
|
|
required_skills:
|
|
- pipelines/character-animation/executive-producer
|
|
- pipelines/character-animation/research-director
|
|
- pipelines/character-animation/proposal-director
|
|
- pipelines/character-animation/script-director
|
|
- pipelines/character-animation/character-design-director
|
|
- pipelines/character-animation/rig-plan-director
|
|
- pipelines/character-animation/scene-director
|
|
- pipelines/character-animation/asset-director
|
|
- pipelines/character-animation/edit-director
|
|
- pipelines/character-animation/compose-director
|
|
- pipelines/character-animation/publish-director
|
|
- meta/reviewer
|
|
- meta/checkpoint-protocol
|
|
- meta/animation-runtime-selector
|
|
|
|
orchestration:
|
|
mode: executive-producer
|
|
skill: pipelines/character-animation/executive-producer
|
|
budget_default_usd: 2.00
|
|
max_revisions_per_stage: 3
|
|
max_send_backs: 3
|
|
max_wall_time_minutes: 20
|
|
|
|
compatible_playbooks:
|
|
recommended:
|
|
- flat-motion-graphics
|
|
also_works:
|
|
- clean-professional
|
|
- minimalist-diagram
|
|
custom_allowed: true
|
|
|
|
stages:
|
|
- name: research
|
|
skill: pipelines/character-animation/research-director
|
|
produces:
|
|
- research_brief
|
|
tools_available: []
|
|
checkpoint_required: false
|
|
human_approval_default: false
|
|
review_focus:
|
|
- Reference style and character-animation technique are researched when a reference exists
|
|
- At least 3 comparable character-animation examples or techniques are summarized
|
|
- Feasibility separates rigged local animation from frame-by-frame traditional animation
|
|
success_criteria:
|
|
- Schema-valid research_brief
|
|
- Technique notes identify reusable rigs, pose libraries, and effects needs
|
|
|
|
- name: proposal
|
|
skill: pipelines/character-animation/proposal-director
|
|
required_artifacts_in:
|
|
- research_brief
|
|
produces:
|
|
- proposal_packet
|
|
- decision_log
|
|
tools_available: []
|
|
checkpoint_required: true
|
|
human_approval_default: true
|
|
review_focus:
|
|
- Concepts are differentiated and not a carbon copy of any reference
|
|
- Character count, action complexity, and reuse strategy are explicit
|
|
- Render runtime selection presents Remotion and HyperFrames when both are available
|
|
- Motion requirement is preserved; FFmpeg-only fallback is not proposed for character acting
|
|
- Sample-first plan is included before full production
|
|
success_criteria:
|
|
- Schema-valid proposal_packet
|
|
- Selected concept includes character_count, rig_complexity, reuse_strategy, and render_runtime
|
|
- User approval is recorded before character assets are generated
|
|
sub_stages:
|
|
- name: sample
|
|
description: "10-15 second character-animation proof before full production"
|
|
condition: "approved_concept_exists"
|
|
human_approval_default: true
|
|
tools_available:
|
|
- character_spec_generator
|
|
- svg_rig_builder
|
|
- pose_library_builder
|
|
- action_timeline_compiler
|
|
- character_rig_renderer
|
|
- character_animation_reviewer
|
|
- video_compose
|
|
review_focus:
|
|
- Sample proves character style, rig integrity, pose readability, and motion timing
|
|
|
|
- name: script
|
|
skill: pipelines/character-animation/script-director
|
|
required_artifacts_in:
|
|
- proposal_packet
|
|
optional_artifacts_in:
|
|
- research_brief
|
|
- video_analysis_brief
|
|
produces:
|
|
- script
|
|
tools_available:
|
|
- transcriber
|
|
checkpoint_required: true
|
|
human_approval_default: true
|
|
review_focus:
|
|
- Script is written as action beats, not only narration
|
|
- Dialogue/narration architecture is locked
|
|
- Every emotional turn can be expressed with poses and actions
|
|
success_criteria:
|
|
- Schema-valid script
|
|
- Character beats and audio architecture are explicit
|
|
|
|
- name: character_design
|
|
skill: pipelines/character-animation/character-design-director
|
|
required_artifacts_in:
|
|
- script
|
|
- proposal_packet
|
|
produces:
|
|
- character_design
|
|
tools_available:
|
|
- character_spec_generator
|
|
- image_selector
|
|
checkpoint_required: true
|
|
human_approval_default: true
|
|
review_focus:
|
|
- Each character has a distinct role, silhouette, emotional range, and action list
|
|
- Character count is realistic for local rigging
|
|
- Style anchors are reusable across scenes
|
|
success_criteria:
|
|
- Schema-valid character_design
|
|
- Every main character has required emotions, actions, and views
|
|
|
|
- name: rig_plan
|
|
skill: pipelines/character-animation/rig-plan-director
|
|
required_artifacts_in:
|
|
- character_design
|
|
produces:
|
|
- rig_plan
|
|
- pose_library
|
|
tools_available:
|
|
- svg_rig_builder
|
|
- pose_library_builder
|
|
checkpoint_required: true
|
|
human_approval_default: false
|
|
review_focus:
|
|
- Parts, pivots, layers, constraints, views, and required poses are complete
|
|
- Rig plan avoids per-character code paths; character differences are data
|
|
- Known risky motions are surfaced before asset generation
|
|
success_criteria:
|
|
- Schema-valid rig_plan
|
|
- Schema-valid pose_library
|
|
- Every required action has at least one pose or action strategy
|
|
|
|
- name: scene_plan
|
|
skill: pipelines/character-animation/scene-director
|
|
required_artifacts_in:
|
|
- script
|
|
- character_design
|
|
- rig_plan
|
|
- pose_library
|
|
optional_artifacts_in:
|
|
- proposal_packet
|
|
produces:
|
|
- scene_plan
|
|
tools_available: []
|
|
checkpoint_required: true
|
|
human_approval_default: true
|
|
review_focus:
|
|
- Scenes use character_scene or animation types with timed actions
|
|
- Each scene has characters, actions, camera/framing, background, and effects
|
|
- Scene complexity fits the approved sample and budget
|
|
success_criteria:
|
|
- Schema-valid scene_plan
|
|
- Every scene maps to rigged characters and required assets
|
|
|
|
- name: assets
|
|
skill: pipelines/character-animation/asset-director
|
|
required_artifacts_in:
|
|
- character_design
|
|
- rig_plan
|
|
- pose_library
|
|
- scene_plan
|
|
optional_artifacts_in:
|
|
- script
|
|
- proposal_packet
|
|
produces:
|
|
- asset_manifest
|
|
tools_available:
|
|
- image_selector
|
|
- tts_selector
|
|
- music_gen
|
|
- character_rig_renderer
|
|
checkpoint_required: true
|
|
human_approval_default: true
|
|
review_focus:
|
|
- Character parts, backgrounds, props, audio, and effects are linked to scenes
|
|
- Layer 3 skills are read for every generation or animation-runtime tool
|
|
- Asset provenance and prompts are recorded
|
|
- Missing rig assets are blocked, not hidden
|
|
success_criteria:
|
|
- Schema-valid asset_manifest
|
|
- All referenced asset files exist
|
|
- Character assets are organized under projects/<name>/assets/characters
|
|
|
|
- name: edit
|
|
skill: pipelines/character-animation/edit-director
|
|
required_artifacts_in:
|
|
- scene_plan
|
|
- asset_manifest
|
|
- pose_library
|
|
optional_artifacts_in:
|
|
- script
|
|
- rig_plan
|
|
produces:
|
|
- edit_decisions
|
|
- action_timeline
|
|
tools_available:
|
|
- action_timeline_compiler
|
|
checkpoint_required: true
|
|
human_approval_default: false
|
|
review_focus:
|
|
- Action timeline preserves acting beats and emotional readability
|
|
- Pose transitions are timed with holds, anticipation, and follow-through
|
|
- render_runtime is carried from proposal unchanged
|
|
success_criteria:
|
|
- Schema-valid edit_decisions
|
|
- Schema-valid action_timeline
|
|
- Every scene has timed actions
|
|
|
|
- name: compose
|
|
skill: pipelines/character-animation/compose-director
|
|
required_artifacts_in:
|
|
- edit_decisions
|
|
- action_timeline
|
|
- asset_manifest
|
|
optional_artifacts_in:
|
|
- rig_plan
|
|
- pose_library
|
|
- proposal_packet
|
|
produces:
|
|
- render_report
|
|
- final_review
|
|
- character_qa_report
|
|
tools_available:
|
|
- character_rig_renderer
|
|
- character_animation_reviewer
|
|
- video_compose
|
|
- audio_mixer
|
|
checkpoint_required: true
|
|
human_approval_default: false
|
|
review_focus:
|
|
- Runtime chosen in proposal is the runtime actually used
|
|
- Browser preview passes Playwright/screenshot checks where available
|
|
- Final MP4 passes ffprobe, frame sampling, character QA, and visual self-review
|
|
- No silent downgrade to still-image motion
|
|
success_criteria:
|
|
- Schema-valid render_report
|
|
- Schema-valid final_review
|
|
- Schema-valid character_qa_report
|
|
- Output exists and passes technical validation
|
|
|
|
- name: publish
|
|
skill: pipelines/character-animation/publish-director
|
|
required_artifacts_in:
|
|
- render_report
|
|
- final_review
|
|
- character_qa_report
|
|
optional_artifacts_in:
|
|
- proposal_packet
|
|
- script
|
|
produces:
|
|
- publish_log
|
|
tools_available: []
|
|
checkpoint_required: true
|
|
human_approval_default: true
|
|
review_focus:
|
|
- Metadata describes the character-animation style honestly
|
|
- Thumbnail/poster frame features the main character and emotional hook
|
|
- Any limitations are surfaced in delivery notes
|
|
success_criteria:
|
|
- Schema-valid publish_log
|