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Makes the doodle-animation capability findable instead of hidden. Routing (OpenMontage-internal): - AGENT_GUIDE: Style Playbooks gets an ink-sketch row + a 'hand-drawn doodle' routing note (it's a style + engine on the animation / character-animation pipelines, NOT a new pipeline). - animation/idea-director + character-animation/character-design-director point to the Ink Theater / Ink Puppet skills for hand-drawn character briefs. Cross-agent slash commands (/ink-art, /animated-drawing) for Claude Code, Copilot, Cursor, and Codex — thin pointers to the canonical skills so they stay in sync. /ink-art = create a vector doodle from scratch (Ink Theater + Ink Puppet mocap); /animated-drawing = animate a SUPPLIED drawing via Meta AnimatedDrawings (raster). New skills/creative/animated-drawing.md documents the Path A setup/run/limits. Codex prompts are user-home only — .codex/prompts/README explains the copy/symlink step. .claude/commands/*.md (Claude Code) .github/prompts/*.prompt.md (Copilot) .cursor/commands/*.md (Cursor) .codex/prompts/*.md + README (Codex; copy to ~/.codex/prompts)
680 B
680 B
Codex custom prompts
Codex only scans ~/.codex/prompts/ (user home) for custom prompts — it does not read project-level .codex/prompts/. These files are versioned here as the source of truth; to use them in Codex, copy or symlink them into your home dir:
mkdir -p ~/.codex/prompts
cp .codex/prompts/ink-art.md .codex/prompts/animated-drawing.md ~/.codex/prompts/
# or symlink so repo edits propagate:
# ln -s "$PWD/.codex/prompts/ink-art.md" ~/.codex/prompts/ink-art.md
Then restart Codex; /ink-art and /animated-drawing appear in the / menu. (OpenAI is deprecating custom prompts in favor of Codex "skills" — migrate when that stabilizes.)