Files
OpenMontage/.codex/prompts
calesthio 722491d732 backlot phase 0: artifact contract + gate hardening
- init_project() writes project.json marker + canonical workspace layout
- write_checkpoint enforces approval gates: completed on a gated stage
  requires human_approved=True (GATE VIOLATION otherwise)
- superseded checkpoints archived to projects/<id>/history/ (stage
  versioning, gate audit trail, replay)
- BaseTool auto-instruments execute() -> projects/<id>/events.jsonl
  (start/finish/error, scene_id, cost) for the Backlot live board
- assets stage now gates (human_approval_default: true) in all manifests
- checkpoint-protocol + AGENT_GUIDE: manifest gate value is binding,
  awaiting_human + end-turn protocol, per-gate approval, canonical
  checkpoint location fixed to projects/<id>/
- gate reminder footer on all gating stage director skills
- /backlot command files for Claude Code, Codex, Cursor, Copilot
2026-07-01 23:08:51 -07:00
..

Codex custom prompts

Codex only scans ~/.codex/prompts/ (user home) for custom prompts — it does not read project-level .codex/prompts/. These files are versioned here as the source of truth; to use them in Codex, copy or symlink them into your home dir:

mkdir -p ~/.codex/prompts
cp .codex/prompts/ink-art.md .codex/prompts/animated-drawing.md ~/.codex/prompts/
# or symlink so repo edits propagate:
# ln -s "$PWD/.codex/prompts/ink-art.md" ~/.codex/prompts/ink-art.md

Then restart Codex; /ink-art and /animated-drawing appear in the / menu. (OpenAI is deprecating custom prompts in favor of Codex "skills" — migrate when that stabilizes.)