Make the new PUBLISH-tier tool usable rather than dead code: add export_bundle
to the animated-explainer publish stage's tools_available, and update the
explainer publish-director skill Step 5 to call export_bundle for packaging
(passing the prepared metadata) instead of hand-creating the export tree. The
documented export layout and the no-upload caveat are kept in sync with the
tool. Other pipelines' publish stages can adopt it the same way.
Separates creative grammar (renderer_family) from technical engine
(render_runtime) so HyperFrames can stand alongside Remotion as a
first-class runtime instead of masquerading as a Remotion sub-case.
Locks runtime choice at proposal stage and enforces it end-to-end: the
schemas require it, video_compose routes by it, the reviewer fails
closed on silent swaps, and a parametrized contract test walks every
pipeline manifest to ensure each planning-stage skill explains the
conversation to the user. Adds hyperframes_compose (scaffold/lint/
validate/render/doctor/add_block), a playbook -> CSS style bridge, and
vendored HyperFrames Layer 3 skills from commit d291358, pinned via
PROVENANCE.md for future re-sync. Final_review now records
render_runtime_used and runtime_swap_detected so compose lies are
catchable after the fact.
Seedance 2.0 is now routed as the top-ranked video generator whenever a
premium gateway is available. Touches the tool layer, scoring engine,
cinematic pipeline, and both skill layers so discovery works from every
entry point.
- tools/video/seedance_video: BETA stability, quality_score=0.95, add
reference_to_video operation plus 9 img + 3 vid + 3 audio ceilings,
fix pre-existing upload_image_fal import
- tools/base_tool: surface optional quality_score / success_rate /
latency fields in get_info so the scorer can read them
- lib/scoring: fix reliability enum-vs-string bug that was pinning every
available tool to 0.0, switch to overlap coefficient so rich best_for
descriptions aren't penalized, add premium-cinematic feature bonus
- pipeline_defs/cinematic + cinematic asset-director: add pixabay_music
and freesound_music, restore pixabay-first music default
- cinematic compose-director: mandatory Remotion preflight at stage entry
- New Layer 3 .agents/skills/seedance-2-0/SKILL.md (8-part prompt
structure, multi-shot, lip-sync, reference-to-video, provider landscape)
- New Layer 2 skills/creative/prompting/seedance-prompting.md
- Update ai-video-gen, video-gen-prompting, AGENT_GUIDE, INDEX to flag
Seedance 2.0 as the preferred premium default and make the skill
discoverable from every routing path
Declaratively wire the new Layer 2 animation-runtime dispatcher into the
four pipelines that do meaningful animation authoring:
- animated-explainer (generated explainer scenes, kinetic typography)
- animation (motion graphics, logo morphs, motion paths)
- cinematic (title cards, curved camera moves, prestige easings)
- screen-demo (synthetic terminal timing + callout overlays)
Before this, skills/meta/animation-runtime-selector.md was referenced only
in asset-director prose — a fresh-context agent running preflight on the
manifest alone would miss it. Adding it to required_skills: closes the
discovery loop: the reviewer + checkpoint systems now enforce that it
was consulted before authoring animated components.
No schema change required — follows the existing pattern of listing meta
skills (reviewer, checkpoint-protocol, skill-creator) as required.
Make synthetic screen recording a first-class, discoverable capability
alongside real OS capture. For CLI / terminal / install-flow demos where
commands and output are predictable, author a `terminal_scene` cut instead
of driving a real screen recorder — deterministic, privacy-safe, pixel-
perfect, and frame-accurate to narration cues.
Components:
- TerminalScene.tsx: window chrome, char-by-char typing, blinking cursor,
scrolling output, non-blocking floating pills, spring-based reveals
- ProviderChip.tsx: rotating badge overlay that cycles through provider
names (used in AI-generated-motion scenes)
- BackgroundVideoLayer + source_in_seconds + backgroundVideo props on
every scene type — supports video-behind-component composition
Discovery chain (six layers, so the next agent finds this without reading
source code):
1. pipeline_defs/screen-demo.yaml — bump to 2.1, declare production_modes
(real_capture, synthetic_terminal) with required_tools, scene_type, and
agent_skills pointers
2. skills/pipelines/screen-demo/idea-director.md — mode-selection table
at brief time; brief.metadata.production_mode contract
3. skills/pipelines/screen-demo/asset-director.md — reads production_mode
and branches asset production (capture+overlays vs steps+narration+
pacing check)
4. .agents/skills/synthetic-screen-recording/SKILL.md — Layer 3 skill with
step kinds (cmd/out/pause/pill), pacing rule, and the frozen-terminal
failure mode captured from the showcase v3 retune
5. AGENT_GUIDE.md — TerminalScene added to Remotion routing; links
SCENE_TYPES.md as the authoritative cut-type registry
6. remotion-composer/SCENE_TYPES.md — new cheat sheet of every cut.type
and overlay.type with required fields, plus a "how to add a new scene
type" section (candidates: ChatTranscript, EditorScene, PrReview,
SlackThread, TicketBoard)
Guardrail:
- lib/verify_scene_pacing.py — reusable trace() and assert_alignment()
helpers that mimic the TerminalScene frame math exactly. Fail loudly
before render if steps burn through too fast or leave the scene frozen.
Adds a lightweight alternative to the corpus_builder + clip_search pipeline
that skips CLIP embeddings, motion scores, and index files. Uses the same
StockSource adapter protocol so it works with all providers (Pexels,
Archive.org, NASA, Wikimedia, Unsplash). Asset-director skill now documents
both fast path (direct search) and standard path (corpus + CLIP retrieval).
Pipeline manifest updated to make corpus tools optional.
End-tag now composited over final body footage (ProRes 4444 with alpha)
instead of concatenated as a black card. Updated idea-director,
edit-director, compose-director, and pipeline manifest with overlay-first
instructions. Default Google TTS voice changed from Neural2-D to
Chirp3-HD-Orus across tool code and docs.
User override during the audit runs made music and an end-tag MANDATORY
defaults for documentary-montage (narration stays optional). This commit
codifies those defaults into the pipeline manifest + director skills and
ships the Remotion end-tag component that the compose stage now
concatenates after the FFmpeg body.
Changes:
- pipeline_defs/documentary-montage.yaml: idea/edit/compose stages now
require music_plan and end_tag_plan to be present; opt-out requires
an explicit user note recorded in metadata.
- skills/pipelines/documentary-montage/idea-director.md: rewrote sections
4 (music MANDATORY), 5 (end-tag MANDATORY with shape
{text,palette,duration_seconds,render_engine:remotion,component:EndTag}),
6 (narration OPTIONAL), 7 (updated brief JSON shape), 8 (quality gate).
Common Pitfalls grew two entries covering silent-contract drift and
end-tag omission.
- skills/pipelines/documentary-montage/compose-director.md: section 4
now stops on music-contract violation; new section 4b documents the
two-engine flow (FFmpeg body -> npx remotion render EndTag -> ffmpeg
concat). Quality gate checks render_report.metadata.music_mixed and
end_tag_rendered.
- remotion-composer/src/components/EndTag.tsx (new): bold uppercase
typographic end-card with animated 0->100% underline draw-in and a
single left-to-right shimmer sweep. Supports cool_offwhite_on_black
and warm_ivory_on_black palettes. Renders at 1920x1080 @ 30fps.
- remotion-composer/src/Root.tsx: register EndTag as a first-class
composition (durationInFrames=165, 5.5s hold) so it can be rendered
standalone via the Remotion CLI with --props overrides.
New end-to-end pipeline for building thematic documentary montages from
a locally-indexed corpus of free stock footage (Pexels, Archive.org,
NASA). The agent builds a project-local corpus, CLIP-ranks candidates
per scene slot, edits with motion-aware arc logic, and composes via
ffmpeg. No paid APIs required for the full path.
Pipeline definition and director skills:
- pipeline_defs/documentary-montage.yaml: 5-stage manifest
(idea -> scene_plan -> assets -> edit -> compose)
- skills/pipelines/documentary-montage/: 6 director skills
(executive-producer + idea/scene/asset/edit/compose directors)
Corpus and retrieval infrastructure:
- tools/video/corpus_builder.py: multi-source stock fan-out with
resumable append-only corpus index
- tools/video/clip_search.py: CLIP ViT-B/32 retrieval —
rank_for_slot, find_similar_set, diversify, stats
- tools/video/stock_sources/: base + pexels + archive_org + nasa
adapters with a pluggable BaseStockSource contract
- lib/clip_embedder.py: CLIP wrapper
- lib/corpus.py: corpus schema, jsonl append/read, motion-score
caching
video_compose fix rolled in because any concat-based pipeline depends
on it:
- Replace ambiguous -to with -t duration (was double-trimming cuts)
- Force re-encode + normalize to 1920x1080 @ 30fps (was keyframe-
snapping with -c copy and breaking concat on mixed-source corpora)
- Add silent-audio anullsrc fallback for clips without an audio
stream
README: add Documentary Montage row to the pipeline table and bump
the pipeline count from 11 to 12.
- AGENT_GUIDE.md: add "never read source code" rule — skills are the
interface, not .py files
- animation.yaml: add Layer 2 skill-first guardrail in assets stage
- video-reference-analyst.md: Step 4b now mandates Layer 2 before Layer 3,
explicitly forbids reading implementation code
- CinematicRenderer: add TikTok-style CaptionOverlay and separate music
track support (narration + music as independent audio layers)
- cinematic/types.ts: add CinematicCaptionConfig and music prop types
Implements the 2026-04-02 transformation spec (Phases 1-8) and fixes all
critical bugs found during 5-pipeline E2E testing.
Governance & Decision Intelligence:
- Pipeline-specific stage order in checkpoint (replaces global STAGES list)
- Provider scoring engine (lib/scoring.py) with 7-dimension weighted ranking
- Decision log artifact enforced at proposal/idea stage across all 10 pipelines
- Delivery promise classifier prevents silent motion-to-still downgrades
- Structured shot language in scene_plan schema (camera, lens, lighting, DOF)
- Variation checker and slideshow risk scorer block samey output before render
- Creative intake, capability extension, and creative-intake meta skills
- Final self-review artifact with 5 mandatory checks before presenting output
- Source media review contract for user-supplied footage
Render & Theme System:
- Remotion AnimatedBackground now derives colors from playbook (no more hardcoded
dark blue fintech gradient on every video)
- video_compose builds custom ThemeConfig from playbook YAML colors/fonts —
custom playbooks flow through to Remotion automatically
- Explainer component wires theme to all child components (charts, cards, etc.)
- resolveAsset() handles absolute paths on Windows/Unix via file:// URIs
- RENDERER_FAMILY_MAP synced with actual Remotion compositions
Critical Bug Fixes:
- Windows npx subprocess: run_command() resolves .cmd wrappers via shutil.which()
- Silent renderer downgrade: Remotion failure now returns explicit error with
options instead of silently falling back to FFmpeg
- .env inline comment parsing strips trailing # comments from API keys
- concat_path UnboundLocalError in video_compose finally block
- audio_mixer and showcase_card capture=True kwarg bug
- Selector estimate_cost() calls fixed (_select_tool -> _select_best_tool)
- asset_manifest schema expanded with provider, license, subtype fields
- screen-demo subtitle_gen moved from required to optional tools
- Duration drift detection in post-render final review (>25% warns)
New tools: face_tracker, visual_qa, eye_enhance, auto_reframe, remotion_caption_burn, showcase_card, silence_cutter. Updated audio_mixer with segmented_music operation and subtitle_gen with ASR corrections. Registered TalkingHead composition in Root.tsx. Rewrote compose/edit/scene director skills for full enhancement chain, Remotion captions, multi-clip assembly, and visual QA. Gitignore cleanup: exclude test demo-props, downloaded music, and generated images.
Add anime_scene rendering engine (AnimeScene + ParticleOverlay components) with multi-image
crossfade, 9 camera motion types, 5 particle systems, and cinematic lighting overlays.
Fix critical Remotion durationInFrames footgun by passing sceneDurationSeconds from parent.
Add audio offset/loop support in Explainer for skipping quiet music intros.
New tools: audio_energy.py analyzes per-second loudness via ebur128 to find optimal music
offset and detect when looping is needed.
Update all 6 animation pipeline skills (proposal, scene, asset, compose, executive-producer,
remotion.md) with battle-tested image_animation workflow including tool availability scan,
FLUX multi-image generation, composition JSON format, pre-render validation, and post-render
self-review.
Add 3 demo compositions (Candyland, Mori no Seishin, Deep Ocean) and anime-ghibli style
playbook. Update README with 3 anime video showcases and animation prompts. Add Animation
Pipeline section to PROMPT_GALLERY.md.