Scene-director rewrite: agent now watches footage, understands content, and proposes
creative overlays (charts, stats, key terms, comparisons) before building anything.
Presents enhancement plan to user for approval before proceeding.
Compose-director fixes from Round 1 verification:
- eye_enhance: now explicitly required, not silently skippable
- Caption positioning: explicit MarginV=160 for 9:16, never center
- Final encode: mandatory with target file size table
- ASR corrections: new Step 2b to scan transcript and build corrections dict
- Overlay compositing: new Step 3b for burning approved graphics onto footage
Asset-director rewrite: generates Remotion overlay assets (callouts, stat cards,
charts, comparisons) from scene plan. Includes overlay type → Remotion cut mapping
table and dark theme requirements.
Bug fixes found during subagent verification:
- remotion_caption_burn.py: fix run_command API, add npx.cmd for Windows
- visual_qa.py: fix run_command API (3 places), Windows /dev/null → NUL
New tools: face_tracker, visual_qa, eye_enhance, auto_reframe, remotion_caption_burn, showcase_card, silence_cutter. Updated audio_mixer with segmented_music operation and subtitle_gen with ASR corrections. Registered TalkingHead composition in Root.tsx. Rewrote compose/edit/scene director skills for full enhancement chain, Remotion captions, multi-clip assembly, and visual QA. Gitignore cleanup: exclude test demo-props, downloaded music, and generated images.
Add anime_scene rendering engine (AnimeScene + ParticleOverlay components) with multi-image
crossfade, 9 camera motion types, 5 particle systems, and cinematic lighting overlays.
Fix critical Remotion durationInFrames footgun by passing sceneDurationSeconds from parent.
Add audio offset/loop support in Explainer for skipping quiet music intros.
New tools: audio_energy.py analyzes per-second loudness via ebur128 to find optimal music
offset and detect when looping is needed.
Update all 6 animation pipeline skills (proposal, scene, asset, compose, executive-producer,
remotion.md) with battle-tested image_animation workflow including tool availability scan,
FLUX multi-image generation, composition JSON format, pre-render validation, and post-render
self-review.
Add 3 demo compositions (Candyland, Mori no Seishin, Deep Ocean) and anime-ghibli style
playbook. Update README with 3 anime video showcases and animation prompts. Add Animation
Pipeline section to PROMPT_GALLERY.md.
Prove that adding one API key (OPENAI_API_KEY) to the zero-key foundation
produces dramatically better videos for ~$0.69 each. Two compositions built:
The Abyss (deep ocean visual essay) and VOID (neural interface product ad).
New tools:
- audio_probe: ffprobe wrapper with probe_duration() helper
- composition_validator: pre-render checks (asset existence, audio-video sync)
- pixabay_music: royalty-free music scraper (no API key needed)
- freesound_music: Freesound API search + download
Remotion upgrades:
- BackgroundImageLayer: AI images behind data scenes with ken-burns + dark overlay
- Gradient support: all 9 components changed from backgroundColor to background CSS
- CaptionOverlay: word spacing fix, WhisperX word-level subtitles
- HeroTitle: reduced overlay opacity so background images show through
Process codified in agent skills:
- compose-director: audio acquisition flow (present user with voice/music/subtitle
options), mandatory pre-render validation, post-render self-review (extract
frames + transcribe + inspect + present findings to user)
- scene-director: narration duration budgeting (word budget from video duration)
- remotion skill: pre-render validation section
- TTS tool: now returns audio_duration_seconds in result
README updated with VOID product ad video embed.