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ComfyUI/comfy_extras/nodes_post_processing.py

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from typing_extensions import override
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import numpy as np
import torch
import torch.nn.functional as F
from PIL import Image
import math
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
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from enum import Enum
from typing import TypedDict, Literal
import kornia
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import comfy.utils
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import comfy.model_management
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
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from comfy_extras.nodes_latent import reshape_latent_to
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import node_helpers
from comfy_api.latest import ComfyExtension, io
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
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from nodes import MAX_RESOLUTION
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class Blend(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ImageBlend",
display_name="Image Blend",
category="image/postprocessing",
essentials_category="Image Tools",
inputs=[
io.Image.Input("image1"),
io.Image.Input("image2"),
io.Float.Input("blend_factor", default=0.5, min=0.0, max=1.0, step=0.01),
io.Combo.Input("blend_mode", options=["normal", "multiply", "screen", "overlay", "soft_light", "difference"]),
],
outputs=[
io.Image.Output(),
],
)
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@classmethod
def execute(cls, image1: torch.Tensor, image2: torch.Tensor, blend_factor: float, blend_mode: str) -> io.NodeOutput:
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image1, image2 = node_helpers.image_alpha_fix(image1, image2)
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image2 = image2.to(image1.device)
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if image1.shape != image2.shape:
image2 = image2.permute(0, 3, 1, 2)
image2 = comfy.utils.common_upscale(image2, image1.shape[2], image1.shape[1], upscale_method='bicubic', crop='center')
image2 = image2.permute(0, 2, 3, 1)
blended_image = cls.blend_mode(image1, image2, blend_mode)
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blended_image = image1 * (1 - blend_factor) + blended_image * blend_factor
blended_image = torch.clamp(blended_image, 0, 1)
return io.NodeOutput(blended_image)
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@classmethod
def blend_mode(cls, img1, img2, mode):
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if mode == "normal":
return img2
elif mode == "multiply":
return img1 * img2
elif mode == "screen":
return 1 - (1 - img1) * (1 - img2)
elif mode == "overlay":
return torch.where(img1 <= 0.5, 2 * img1 * img2, 1 - 2 * (1 - img1) * (1 - img2))
elif mode == "soft_light":
return torch.where(img2 <= 0.5, img1 - (1 - 2 * img2) * img1 * (1 - img1), img1 + (2 * img2 - 1) * (cls.g(img1) - img1))
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elif mode == "difference":
return img1 - img2
raise ValueError(f"Unsupported blend mode: {mode}")
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@classmethod
def g(cls, x):
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return torch.where(x <= 0.25, ((16 * x - 12) * x + 4) * x, torch.sqrt(x))
def gaussian_kernel(kernel_size: int, sigma: float, device=None, dtype=torch.float32):
x, y = torch.meshgrid(torch.linspace(-1, 1, kernel_size, device=device), torch.linspace(-1, 1, kernel_size, device=device), indexing="ij")
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d = torch.sqrt(x * x + y * y)
g = torch.exp(-(d * d) / (2.0 * sigma * sigma))
return (g / g.sum()).to(dtype)
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class Blur(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ImageBlur",
display_name="Image Blur",
category="image/postprocessing",
inputs=[
io.Image.Input("image"),
io.Int.Input("blur_radius", default=1, min=1, max=31, step=1),
io.Float.Input("sigma", default=1.0, min=0.1, max=10.0, step=0.1),
],
outputs=[
io.Image.Output(),
],
)
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@classmethod
def execute(cls, image: torch.Tensor, blur_radius: int, sigma: float) -> io.NodeOutput:
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if blur_radius == 0:
return io.NodeOutput(image)
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image = image.to(comfy.model_management.get_torch_device())
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batch_size, height, width, channels = image.shape
kernel_size = blur_radius * 2 + 1
kernel = gaussian_kernel(kernel_size, sigma, device=image.device, dtype=image.dtype).repeat(channels, 1, 1).unsqueeze(1)
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image = image.permute(0, 3, 1, 2) # Torch wants (B, C, H, W) we use (B, H, W, C)
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padded_image = F.pad(image, (blur_radius,blur_radius,blur_radius,blur_radius), 'reflect')
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blurred = F.conv2d(padded_image, kernel, padding=kernel_size // 2, groups=channels)[:,:,blur_radius:-blur_radius, blur_radius:-blur_radius]
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blurred = blurred.permute(0, 2, 3, 1)
return io.NodeOutput(blurred.to(comfy.model_management.intermediate_device()))
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class Quantize(io.ComfyNode):
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@classmethod
def define_schema(cls):
return io.Schema(
node_id="ImageQuantize",
category="image/postprocessing",
inputs=[
io.Image.Input("image"),
io.Int.Input("colors", default=256, min=1, max=256, step=1),
io.Combo.Input("dither", options=["none", "floyd-steinberg", "bayer-2", "bayer-4", "bayer-8", "bayer-16"]),
],
outputs=[
io.Image.Output(),
],
)
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@staticmethod
def bayer(im, pal_im, order):
def normalized_bayer_matrix(n):
if n == 0:
return np.zeros((1,1), "float32")
else:
q = 4 ** n
m = q * normalized_bayer_matrix(n - 1)
return np.bmat(((m-1.5, m+0.5), (m+1.5, m-0.5))) / q
num_colors = len(pal_im.getpalette()) // 3
spread = 2 * 256 / num_colors
bayer_n = int(math.log2(order))
bayer_matrix = torch.from_numpy(spread * normalized_bayer_matrix(bayer_n) + 0.5)
result = torch.from_numpy(np.array(im).astype(np.float32))
tw = math.ceil(result.shape[0] / bayer_matrix.shape[0])
th = math.ceil(result.shape[1] / bayer_matrix.shape[1])
tiled_matrix = bayer_matrix.tile(tw, th).unsqueeze(-1)
result.add_(tiled_matrix[:result.shape[0],:result.shape[1]]).clamp_(0, 255)
result = result.to(dtype=torch.uint8)
im = Image.fromarray(result.cpu().numpy())
im = im.quantize(palette=pal_im, dither=Image.Dither.NONE)
return im
@classmethod
def execute(cls, image: torch.Tensor, colors: int, dither: str) -> io.NodeOutput:
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batch_size, height, width, _ = image.shape
result = torch.zeros_like(image)
for b in range(batch_size):
im = Image.fromarray((image[b] * 255).to(torch.uint8).numpy(), mode='RGB')
pal_im = im.quantize(colors=colors) # Required as described in https://github.com/python-pillow/Pillow/issues/5836
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if dither == "none":
quantized_image = im.quantize(palette=pal_im, dither=Image.Dither.NONE)
elif dither == "floyd-steinberg":
quantized_image = im.quantize(palette=pal_im, dither=Image.Dither.FLOYDSTEINBERG)
elif dither.startswith("bayer"):
order = int(dither.split('-')[-1])
quantized_image = Quantize.bayer(im, pal_im, order)
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quantized_array = torch.tensor(np.array(quantized_image.convert("RGB"))).float() / 255
result[b] = quantized_array
return io.NodeOutput(result)
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class Sharpen(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ImageSharpen",
category="image/postprocessing",
inputs=[
io.Image.Input("image"),
feat: mark 429 widgets as advanced for collapsible UI (#12197) * feat: mark 429 widgets as advanced for collapsible UI Mark widgets as advanced across core, comfy_extras, and comfy_api_nodes to support the new collapsible advanced inputs section in the frontend. Changes: - 267 advanced markers in comfy_extras/ - 162 advanced markers in comfy_api_nodes/ - All files pass python3 -m py_compile verification Widgets marked advanced (hidden by default): - Scheduler internals: sigma_max, sigma_min, rho, mu, beta, alpha - Sampler internals: eta, s_noise, order, rtol, atol, h_init, pcoeff, etc. - Memory optimization: tile_size, overlap, temporal_size, temporal_overlap - Pipeline controls: add_noise, start_at_step, end_at_step - Timing controls: start_percent, end_percent - Layer selection: stop_at_clip_layer, layers, block_number - Video encoding: codec, crf, format - Device/dtype: device, noise_device, dtype, weight_dtype Widgets kept basic (always visible): - Core params: strength, steps, cfg, denoise, seed, width, height - Model selectors: ckpt_name, lora_name, vae_name, sampler_name - Common controls: upscale_method, crop, batch_size, fps, opacity Related: frontend PR #11939 Amp-Thread-ID: https://ampcode.com/threads/T-019c1734-6b61-702e-b333-f02c399963fc * fix: remove advanced=True from DynamicCombo.Input (unsupported) Amp-Thread-ID: https://ampcode.com/threads/T-019c1734-6b61-702e-b333-f02c399963fc * fix: address review - un-mark model merge, video, image, and training node widgets as advanced Per comfyanonymous review: - Model merge arguments should not be advanced (all 14 model-specific merge classes) - SaveAnimatedWEBP lossless/quality/method should not be advanced - SaveWEBM/SaveVideo codec/crf/format should not be advanced - TrainLoraNode options should not be advanced (7 inputs) Amp-Thread-ID: https://ampcode.com/threads/T-019c322b-a3a8-71b7-9962-d44573ca6352 * fix: un-mark batch_size and webcam width/height as advanced (should stay basic) Amp-Thread-ID: https://ampcode.com/threads/T-019c3236-1417-74aa-82a3-bcb365fbe9d1 --------- Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
2026-02-19 19:20:02 -08:00
io.Int.Input("sharpen_radius", default=1, min=1, max=31, step=1, advanced=True),
io.Float.Input("sigma", default=1.0, min=0.1, max=10.0, step=0.01, advanced=True),
io.Float.Input("alpha", default=1.0, min=0.0, max=5.0, step=0.01, advanced=True),
],
outputs=[
io.Image.Output(),
],
)
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@classmethod
def execute(cls, image: torch.Tensor, sharpen_radius: int, sigma:float, alpha: float) -> io.NodeOutput:
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if sharpen_radius == 0:
return io.NodeOutput(image)
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batch_size, height, width, channels = image.shape
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image = image.to(comfy.model_management.get_torch_device())
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kernel_size = sharpen_radius * 2 + 1
kernel = gaussian_kernel(kernel_size, sigma, device=image.device, dtype=image.dtype) * -(alpha*10)
kernel = kernel.to(dtype=image.dtype)
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center = kernel_size // 2
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kernel[center, center] = kernel[center, center] - kernel.sum() + 1.0
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kernel = kernel.repeat(channels, 1, 1).unsqueeze(1)
tensor_image = image.permute(0, 3, 1, 2) # Torch wants (B, C, H, W) we use (B, H, W, C)
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tensor_image = F.pad(tensor_image, (sharpen_radius,sharpen_radius,sharpen_radius,sharpen_radius), 'reflect')
sharpened = F.conv2d(tensor_image, kernel, padding=center, groups=channels)[:,:,sharpen_radius:-sharpen_radius, sharpen_radius:-sharpen_radius]
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sharpened = sharpened.permute(0, 2, 3, 1)
result = torch.clamp(sharpened, 0, 1)
return io.NodeOutput(result.to(comfy.model_management.intermediate_device()))
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class ImageScaleToTotalPixels(io.ComfyNode):
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upscale_methods = ["nearest-exact", "bilinear", "area", "bicubic", "lanczos"]
crop_methods = ["disabled", "center"]
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ImageScaleToTotalPixels",
category="image/upscaling",
inputs=[
io.Image.Input("image"),
io.Combo.Input("upscale_method", options=cls.upscale_methods),
io.Float.Input("megapixels", default=1.0, min=0.01, max=16.0, step=0.01),
feat: mark 429 widgets as advanced for collapsible UI (#12197) * feat: mark 429 widgets as advanced for collapsible UI Mark widgets as advanced across core, comfy_extras, and comfy_api_nodes to support the new collapsible advanced inputs section in the frontend. Changes: - 267 advanced markers in comfy_extras/ - 162 advanced markers in comfy_api_nodes/ - All files pass python3 -m py_compile verification Widgets marked advanced (hidden by default): - Scheduler internals: sigma_max, sigma_min, rho, mu, beta, alpha - Sampler internals: eta, s_noise, order, rtol, atol, h_init, pcoeff, etc. - Memory optimization: tile_size, overlap, temporal_size, temporal_overlap - Pipeline controls: add_noise, start_at_step, end_at_step - Timing controls: start_percent, end_percent - Layer selection: stop_at_clip_layer, layers, block_number - Video encoding: codec, crf, format - Device/dtype: device, noise_device, dtype, weight_dtype Widgets kept basic (always visible): - Core params: strength, steps, cfg, denoise, seed, width, height - Model selectors: ckpt_name, lora_name, vae_name, sampler_name - Common controls: upscale_method, crop, batch_size, fps, opacity Related: frontend PR #11939 Amp-Thread-ID: https://ampcode.com/threads/T-019c1734-6b61-702e-b333-f02c399963fc * fix: remove advanced=True from DynamicCombo.Input (unsupported) Amp-Thread-ID: https://ampcode.com/threads/T-019c1734-6b61-702e-b333-f02c399963fc * fix: address review - un-mark model merge, video, image, and training node widgets as advanced Per comfyanonymous review: - Model merge arguments should not be advanced (all 14 model-specific merge classes) - SaveAnimatedWEBP lossless/quality/method should not be advanced - SaveWEBM/SaveVideo codec/crf/format should not be advanced - TrainLoraNode options should not be advanced (7 inputs) Amp-Thread-ID: https://ampcode.com/threads/T-019c322b-a3a8-71b7-9962-d44573ca6352 * fix: un-mark batch_size and webcam width/height as advanced (should stay basic) Amp-Thread-ID: https://ampcode.com/threads/T-019c3236-1417-74aa-82a3-bcb365fbe9d1 --------- Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
2026-02-19 19:20:02 -08:00
io.Int.Input("resolution_steps", default=1, min=1, max=256, advanced=True),
],
outputs=[
io.Image.Output(),
],
)
@classmethod
def execute(cls, image, upscale_method, megapixels, resolution_steps) -> io.NodeOutput:
samples = image.movedim(-1,1)
total = megapixels * 1024 * 1024
scale_by = math.sqrt(total / (samples.shape[3] * samples.shape[2]))
width = round(samples.shape[3] * scale_by / resolution_steps) * resolution_steps
height = round(samples.shape[2] * scale_by / resolution_steps) * resolution_steps
s = comfy.utils.common_upscale(samples, int(width), int(height), upscale_method, "disabled")
s = s.movedim(1,-1)
return io.NodeOutput(s)
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
class ResizeType(str, Enum):
SCALE_BY = "scale by multiplier"
SCALE_DIMENSIONS = "scale dimensions"
SCALE_LONGER_DIMENSION = "scale longer dimension"
SCALE_SHORTER_DIMENSION = "scale shorter dimension"
SCALE_WIDTH = "scale width"
SCALE_HEIGHT = "scale height"
SCALE_TOTAL_PIXELS = "scale total pixels"
MATCH_SIZE = "match size"
SCALE_TO_MULTIPLE = "scale to multiple"
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
def is_image(input: torch.Tensor) -> bool:
# images have 4 dimensions: [batch, height, width, channels]
# masks have 3 dimensions: [batch, height, width]
return len(input.shape) == 4
def init_image_mask_input(input: torch.Tensor, is_type_image: bool) -> torch.Tensor:
if is_type_image:
input = input.movedim(-1, 1)
else:
input = input.unsqueeze(1)
return input
def finalize_image_mask_input(input: torch.Tensor, is_type_image: bool) -> torch.Tensor:
if is_type_image:
input = input.movedim(1, -1)
else:
input = input.squeeze(1)
return input
def scale_by(input: torch.Tensor, multiplier: float, scale_method: str) -> torch.Tensor:
is_type_image = is_image(input)
input = init_image_mask_input(input, is_type_image)
width = round(input.shape[-1] * multiplier)
height = round(input.shape[-2] * multiplier)
input = comfy.utils.common_upscale(input, width, height, scale_method, "disabled")
input = finalize_image_mask_input(input, is_type_image)
return input
def scale_dimensions(input: torch.Tensor, width: int, height: int, scale_method: str, crop: str="disabled") -> torch.Tensor:
if width == 0 and height == 0:
return input
is_type_image = is_image(input)
input = init_image_mask_input(input, is_type_image)
if width == 0:
width = max(1, round(input.shape[-1] * height / input.shape[-2]))
elif height == 0:
height = max(1, round(input.shape[-2] * width / input.shape[-1]))
input = comfy.utils.common_upscale(input, width, height, scale_method, crop)
input = finalize_image_mask_input(input, is_type_image)
return input
def scale_longer_dimension(input: torch.Tensor, longer_size: int, scale_method: str) -> torch.Tensor:
is_type_image = is_image(input)
input = init_image_mask_input(input, is_type_image)
width = input.shape[-1]
height = input.shape[-2]
if height > width:
width = round((width / height) * longer_size)
height = longer_size
elif width > height:
height = round((height / width) * longer_size)
width = longer_size
else:
height = longer_size
width = longer_size
input = comfy.utils.common_upscale(input, width, height, scale_method, "disabled")
input = finalize_image_mask_input(input, is_type_image)
return input
def scale_shorter_dimension(input: torch.Tensor, shorter_size: int, scale_method: str) -> torch.Tensor:
is_type_image = is_image(input)
input = init_image_mask_input(input, is_type_image)
width = input.shape[-1]
height = input.shape[-2]
if height < width:
width = round((width / height) * shorter_size)
height = shorter_size
elif width < height:
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
height = round((height / width) * shorter_size)
width = shorter_size
else:
height = shorter_size
width = shorter_size
input = comfy.utils.common_upscale(input, width, height, scale_method, "disabled")
input = finalize_image_mask_input(input, is_type_image)
return input
def scale_total_pixels(input: torch.Tensor, megapixels: float, scale_method: str) -> torch.Tensor:
is_type_image = is_image(input)
input = init_image_mask_input(input, is_type_image)
total = int(megapixels * 1024 * 1024)
scale_by = math.sqrt(total / (input.shape[-1] * input.shape[-2]))
width = round(input.shape[-1] * scale_by)
height = round(input.shape[-2] * scale_by)
input = comfy.utils.common_upscale(input, width, height, scale_method, "disabled")
input = finalize_image_mask_input(input, is_type_image)
return input
def scale_match_size(input: torch.Tensor, match: torch.Tensor, scale_method: str, crop: str) -> torch.Tensor:
is_type_image = is_image(input)
input = init_image_mask_input(input, is_type_image)
match = init_image_mask_input(match, is_image(match))
width = match.shape[-1]
height = match.shape[-2]
input = comfy.utils.common_upscale(input, width, height, scale_method, crop)
input = finalize_image_mask_input(input, is_type_image)
return input
def scale_to_multiple_cover(input: torch.Tensor, multiple: int, scale_method: str) -> torch.Tensor:
if multiple <= 1:
return input
is_type_image = is_image(input)
if is_type_image:
_, height, width, _ = input.shape
else:
_, height, width = input.shape
target_w = (width // multiple) * multiple
target_h = (height // multiple) * multiple
if target_w == 0 or target_h == 0:
return input
if target_w == width and target_h == height:
return input
s_w = target_w / width
s_h = target_h / height
if s_w >= s_h:
scaled_w = target_w
scaled_h = int(math.ceil(height * s_w))
if scaled_h < target_h:
scaled_h = target_h
else:
scaled_h = target_h
scaled_w = int(math.ceil(width * s_h))
if scaled_w < target_w:
scaled_w = target_w
input = init_image_mask_input(input, is_type_image)
input = comfy.utils.common_upscale(input, scaled_w, scaled_h, scale_method, "disabled")
input = finalize_image_mask_input(input, is_type_image)
x0 = (scaled_w - target_w) // 2
y0 = (scaled_h - target_h) // 2
x1 = x0 + target_w
y1 = y0 + target_h
if is_type_image:
return input[:, y0:y1, x0:x1, :]
return input[:, y0:y1, x0:x1]
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
class ResizeImageMaskNode(io.ComfyNode):
scale_methods = ["nearest-exact", "bilinear", "area", "bicubic", "lanczos"]
crop_methods = ["disabled", "center"]
class ResizeTypedDict(TypedDict):
resize_type: ResizeType
scale_method: Literal["nearest-exact", "bilinear", "area", "bicubic", "lanczos"]
crop: Literal["disabled", "center"]
multiplier: float
width: int
height: int
longer_size: int
shorter_size: int
megapixels: float
multiple: int
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
@classmethod
def define_schema(cls):
template = io.MatchType.Template("input_type", [io.Image, io.Mask])
crop_combo = io.Combo.Input(
"crop",
options=cls.crop_methods,
default="center",
tooltip="How to handle aspect ratio mismatch: 'disabled' stretches to fit, 'center' crops to maintain aspect ratio.",
)
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
return io.Schema(
node_id="ResizeImageMaskNode",
display_name="Resize Image/Mask",
description="Resize an image or mask using various scaling methods.",
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
category="transform",
search_aliases=["resize", "resize image", "resize mask", "scale", "scale image", "scale mask", "image resize", "change size", "dimensions", "shrink", "enlarge"],
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
inputs=[
io.MatchType.Input("input", template=template),
io.DynamicCombo.Input(
"resize_type",
tooltip="Select how to resize: by exact dimensions, scale factor, matching another image, etc.",
options=[
io.DynamicCombo.Option(ResizeType.SCALE_DIMENSIONS, [
io.Int.Input("width", default=512, min=0, max=MAX_RESOLUTION, step=1, tooltip="Target width in pixels. Set to 0 to auto-calculate from height while preserving aspect ratio."),
io.Int.Input("height", default=512, min=0, max=MAX_RESOLUTION, step=1, tooltip="Target height in pixels. Set to 0 to auto-calculate from width while preserving aspect ratio."),
crop_combo,
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
]),
io.DynamicCombo.Option(ResizeType.SCALE_BY, [
io.Float.Input("multiplier", default=1.00, min=0.01, max=8.0, step=0.01, tooltip="Scale factor (e.g., 2.0 doubles size, 0.5 halves size)."),
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
]),
io.DynamicCombo.Option(ResizeType.SCALE_LONGER_DIMENSION, [
io.Int.Input("longer_size", default=512, min=0, max=MAX_RESOLUTION, step=1, tooltip="The longer edge will be resized to this value. Aspect ratio is preserved."),
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
]),
io.DynamicCombo.Option(ResizeType.SCALE_SHORTER_DIMENSION, [
io.Int.Input("shorter_size", default=512, min=0, max=MAX_RESOLUTION, step=1, tooltip="The shorter edge will be resized to this value. Aspect ratio is preserved."),
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
]),
io.DynamicCombo.Option(ResizeType.SCALE_WIDTH, [
io.Int.Input("width", default=512, min=0, max=MAX_RESOLUTION, step=1, tooltip="Target width in pixels. Height auto-adjusts to preserve aspect ratio."),
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
]),
io.DynamicCombo.Option(ResizeType.SCALE_HEIGHT, [
io.Int.Input("height", default=512, min=0, max=MAX_RESOLUTION, step=1, tooltip="Target height in pixels. Width auto-adjusts to preserve aspect ratio."),
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
]),
io.DynamicCombo.Option(ResizeType.SCALE_TOTAL_PIXELS, [
io.Float.Input("megapixels", default=1.0, min=0.01, max=16.0, step=0.01, tooltip="Target total megapixels (e.g., 1.0 ≈ 1024×1024). Aspect ratio is preserved."),
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
]),
io.DynamicCombo.Option(ResizeType.MATCH_SIZE, [
io.MultiType.Input("match", [io.Image, io.Mask], tooltip="Resize input to match the dimensions of this reference image or mask."),
crop_combo,
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
]),
io.DynamicCombo.Option(ResizeType.SCALE_TO_MULTIPLE, [
io.Int.Input("multiple", default=8, min=1, max=MAX_RESOLUTION, step=1, tooltip="Resize so width and height are divisible by this number. Useful for latent alignment (e.g., 8 or 64)."),
]),
],
),
io.Combo.Input(
"scale_method",
options=cls.scale_methods,
default="area",
tooltip="Interpolation algorithm. 'area' is best for downscaling, 'lanczos' for upscaling, 'nearest-exact' for pixel art.",
),
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
],
outputs=[io.MatchType.Output(template=template, display_name="resized")]
)
@classmethod
def execute(cls, input: io.Image.Type | io.Mask.Type, scale_method: io.Combo.Type, resize_type: ResizeTypedDict) -> io.NodeOutput:
selected_type = resize_type["resize_type"]
if selected_type == ResizeType.SCALE_BY:
return io.NodeOutput(scale_by(input, resize_type["multiplier"], scale_method))
elif selected_type == ResizeType.SCALE_DIMENSIONS:
return io.NodeOutput(scale_dimensions(input, resize_type["width"], resize_type["height"], scale_method, resize_type["crop"]))
elif selected_type == ResizeType.SCALE_LONGER_DIMENSION:
return io.NodeOutput(scale_longer_dimension(input, resize_type["longer_size"], scale_method))
elif selected_type == ResizeType.SCALE_SHORTER_DIMENSION:
return io.NodeOutput(scale_shorter_dimension(input, resize_type["shorter_size"], scale_method))
elif selected_type == ResizeType.SCALE_WIDTH:
return io.NodeOutput(scale_dimensions(input, resize_type["width"], 0, scale_method))
elif selected_type == ResizeType.SCALE_HEIGHT:
return io.NodeOutput(scale_dimensions(input, 0, resize_type["height"], scale_method))
elif selected_type == ResizeType.SCALE_TOTAL_PIXELS:
return io.NodeOutput(scale_total_pixels(input, resize_type["megapixels"], scale_method))
elif selected_type == ResizeType.MATCH_SIZE:
return io.NodeOutput(scale_match_size(input, resize_type["match"], scale_method, resize_type["crop"]))
elif selected_type == ResizeType.SCALE_TO_MULTIPLE:
return io.NodeOutput(scale_to_multiple_cover(input, resize_type["multiple"], scale_method))
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
raise ValueError(f"Unsupported resize type: {selected_type}")
def batch_images(images: list[torch.Tensor]) -> torch.Tensor | None:
if len(images) == 0:
return None
# first, get the max channels count
max_channels = max(image.shape[-1] for image in images)
# then, pad all images to have the same channels count
padded_images: list[torch.Tensor] = []
for image in images:
if image.shape[-1] < max_channels:
padded_images.append(torch.nn.functional.pad(image, (0,1), mode='constant', value=1.0))
else:
padded_images.append(image)
# resize all images to be the same size as the first image
resized_images: list[torch.Tensor] = []
first_image_shape = padded_images[0].shape
for image in padded_images:
if image.shape[1:] != first_image_shape[1:]:
resized_images.append(comfy.utils.common_upscale(image.movedim(-1,1), first_image_shape[2], first_image_shape[1], "bilinear", "center").movedim(1,-1))
else:
resized_images.append(image)
# batch the images in the format [b, h, w, c]
return torch.cat(resized_images, dim=0)
def batch_masks(masks: list[torch.Tensor]) -> torch.Tensor | None:
if len(masks) == 0:
return None
# resize all masks to be the same size as the first mask
resized_masks: list[torch.Tensor] = []
first_mask_shape = masks[0].shape
for mask in masks:
if mask.shape[1:] != first_mask_shape[1:]:
mask = init_image_mask_input(mask, is_type_image=False)
mask = comfy.utils.common_upscale(mask, first_mask_shape[2], first_mask_shape[1], "bilinear", "center")
resized_masks.append(finalize_image_mask_input(mask, is_type_image=False))
else:
resized_masks.append(mask)
# batch the masks in the format [b, h, w]
return torch.cat(resized_masks, dim=0)
def batch_latents(latents: list[dict[str, torch.Tensor]]) -> dict[str, torch.Tensor] | None:
if len(latents) == 0:
return None
samples_out = latents[0].copy()
samples_out["batch_index"] = []
first_samples = latents[0]["samples"]
tensors: list[torch.Tensor] = []
for latent in latents:
# first, deal with latent tensors
tensors.append(reshape_latent_to(first_samples.shape, latent["samples"], repeat_batch=False))
# next, deal with batch_index
samples_out["batch_index"].extend(latent.get("batch_index", [x for x in range(0, latent["samples"].shape[0])]))
samples_out["samples"] = torch.cat(tensors, dim=0)
return samples_out
class BatchImagesNode(io.ComfyNode):
@classmethod
def define_schema(cls):
autogrow_template = io.Autogrow.TemplatePrefix(io.Image.Input("image"), prefix="image", min=2, max=50)
return io.Schema(
node_id="BatchImagesNode",
display_name="Batch Images",
category="image",
essentials_category="Image Tools",
search_aliases=["batch", "image batch", "batch images", "combine images", "merge images", "stack images"],
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
inputs=[
io.Autogrow.Input("images", template=autogrow_template)
],
outputs=[
io.Image.Output()
]
)
@classmethod
def execute(cls, images: io.Autogrow.Type) -> io.NodeOutput:
return io.NodeOutput(batch_images(list(images.values())))
class BatchMasksNode(io.ComfyNode):
@classmethod
def define_schema(cls):
autogrow_template = io.Autogrow.TemplatePrefix(io.Mask.Input("mask"), prefix="mask", min=2, max=50)
return io.Schema(
node_id="BatchMasksNode",
add search aliases to all nodes (#12035) * feat: Add search_aliases field to node schema Adds `search_aliases` field to improve node discoverability. Users can define alternative search terms for nodes (e.g., "text concat" → StringConcatenate). Changes: - Add `search_aliases: list[str]` to V3 Schema - Add `SEARCH_ALIASES` support for V1 nodes - Include field in `/object_info` response - Add aliases to high-priority core nodes V1 usage: ```python class MyNode: SEARCH_ALIASES = ["alt name", "synonym"] ``` V3 usage: ```python io.Schema( node_id="MyNode", search_aliases=["alt name", "synonym"], ... ) ``` ## Related PRs - Frontend: Comfy-Org/ComfyUI_frontend#XXXX (draft - merge after this) - Docs: Comfy-Org/docs#XXXX (draft - merge after stable) * Propagate search_aliases through V3 Schema.get_v1_info to NodeInfoV1 * feat: add SEARCH_ALIASES for core nodes (#12016) Add search aliases to 22 core nodes in nodes.py to improve node discoverability: - Checkpoint/model loaders: CheckpointLoader, DiffusersLoader - Conditioning nodes: ConditioningAverage, ConditioningSetArea, ConditioningSetMask, ConditioningZeroOut - Style nodes: StyleModelApply - Image nodes: LoadImageMask, LoadImageOutput, ImageBatch, ImageInvert, ImagePadForOutpaint - Latent nodes: LoadLatent, SaveLatent, LatentBlend, LatentComposite, LatentCrop, LatentFlip, LatentFromBatch, LatentUpscale, LatentUpscaleBy, RepeatLatentBatch * feat: add SEARCH_ALIASES for image, mask, and string nodes (#12017) Add search aliases to nodes in comfy_extras for better discoverability: - nodes_mask.py: mask manipulation nodes - nodes_images.py: image processing nodes - nodes_post_processing.py: post-processing effect nodes - nodes_string.py: string manipulation nodes - nodes_compositing.py: compositing nodes - nodes_morphology.py: morphological operation nodes - nodes_latent.py: latent space nodes Uses search_aliases parameter in io.Schema() for v3 nodes. * feat: add SEARCH_ALIASES for audio and video nodes (#12018) Add search aliases to audio and video nodes for better discoverability: - nodes_audio.py: audio loading, saving, and processing nodes - nodes_video.py: video loading and processing nodes - nodes_wan.py: WAN model nodes Uses search_aliases parameter in io.Schema() for v3 nodes. * feat: add SEARCH_ALIASES for model and misc nodes (#12019) Add search aliases to model-related and miscellaneous nodes: - Model nodes: nodes_model_merging.py, nodes_model_advanced.py, nodes_lora_extract.py - Sampler nodes: nodes_custom_sampler.py, nodes_align_your_steps.py - Control nodes: nodes_controlnet.py, nodes_attention_multiply.py, nodes_hooks.py - Training nodes: nodes_train.py, nodes_dataset.py - Utility nodes: nodes_logic.py, nodes_canny.py, nodes_differential_diffusion.py - Architecture-specific: nodes_sd3.py, nodes_pixart.py, nodes_lumina2.py, nodes_kandinsky5.py, nodes_hidream.py, nodes_fresca.py, nodes_hunyuan3d.py - Media nodes: nodes_load_3d.py, nodes_webcam.py, nodes_preview_any.py, nodes_wanmove.py Uses search_aliases parameter in io.Schema() for v3 nodes, SEARCH_ALIASES class attribute for legacy nodes.
2026-01-22 18:36:58 -08:00
search_aliases=["combine masks", "stack masks", "merge masks"],
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
display_name="Batch Masks",
category="mask",
inputs=[
io.Autogrow.Input("masks", template=autogrow_template)
],
outputs=[
io.Mask.Output()
]
)
@classmethod
def execute(cls, masks: io.Autogrow.Type) -> io.NodeOutput:
return io.NodeOutput(batch_masks(list(masks.values())))
class BatchLatentsNode(io.ComfyNode):
@classmethod
def define_schema(cls):
autogrow_template = io.Autogrow.TemplatePrefix(io.Latent.Input("latent"), prefix="latent", min=2, max=50)
return io.Schema(
node_id="BatchLatentsNode",
add search aliases to all nodes (#12035) * feat: Add search_aliases field to node schema Adds `search_aliases` field to improve node discoverability. Users can define alternative search terms for nodes (e.g., "text concat" → StringConcatenate). Changes: - Add `search_aliases: list[str]` to V3 Schema - Add `SEARCH_ALIASES` support for V1 nodes - Include field in `/object_info` response - Add aliases to high-priority core nodes V1 usage: ```python class MyNode: SEARCH_ALIASES = ["alt name", "synonym"] ``` V3 usage: ```python io.Schema( node_id="MyNode", search_aliases=["alt name", "synonym"], ... ) ``` ## Related PRs - Frontend: Comfy-Org/ComfyUI_frontend#XXXX (draft - merge after this) - Docs: Comfy-Org/docs#XXXX (draft - merge after stable) * Propagate search_aliases through V3 Schema.get_v1_info to NodeInfoV1 * feat: add SEARCH_ALIASES for core nodes (#12016) Add search aliases to 22 core nodes in nodes.py to improve node discoverability: - Checkpoint/model loaders: CheckpointLoader, DiffusersLoader - Conditioning nodes: ConditioningAverage, ConditioningSetArea, ConditioningSetMask, ConditioningZeroOut - Style nodes: StyleModelApply - Image nodes: LoadImageMask, LoadImageOutput, ImageBatch, ImageInvert, ImagePadForOutpaint - Latent nodes: LoadLatent, SaveLatent, LatentBlend, LatentComposite, LatentCrop, LatentFlip, LatentFromBatch, LatentUpscale, LatentUpscaleBy, RepeatLatentBatch * feat: add SEARCH_ALIASES for image, mask, and string nodes (#12017) Add search aliases to nodes in comfy_extras for better discoverability: - nodes_mask.py: mask manipulation nodes - nodes_images.py: image processing nodes - nodes_post_processing.py: post-processing effect nodes - nodes_string.py: string manipulation nodes - nodes_compositing.py: compositing nodes - nodes_morphology.py: morphological operation nodes - nodes_latent.py: latent space nodes Uses search_aliases parameter in io.Schema() for v3 nodes. * feat: add SEARCH_ALIASES for audio and video nodes (#12018) Add search aliases to audio and video nodes for better discoverability: - nodes_audio.py: audio loading, saving, and processing nodes - nodes_video.py: video loading and processing nodes - nodes_wan.py: WAN model nodes Uses search_aliases parameter in io.Schema() for v3 nodes. * feat: add SEARCH_ALIASES for model and misc nodes (#12019) Add search aliases to model-related and miscellaneous nodes: - Model nodes: nodes_model_merging.py, nodes_model_advanced.py, nodes_lora_extract.py - Sampler nodes: nodes_custom_sampler.py, nodes_align_your_steps.py - Control nodes: nodes_controlnet.py, nodes_attention_multiply.py, nodes_hooks.py - Training nodes: nodes_train.py, nodes_dataset.py - Utility nodes: nodes_logic.py, nodes_canny.py, nodes_differential_diffusion.py - Architecture-specific: nodes_sd3.py, nodes_pixart.py, nodes_lumina2.py, nodes_kandinsky5.py, nodes_hidream.py, nodes_fresca.py, nodes_hunyuan3d.py - Media nodes: nodes_load_3d.py, nodes_webcam.py, nodes_preview_any.py, nodes_wanmove.py Uses search_aliases parameter in io.Schema() for v3 nodes, SEARCH_ALIASES class attribute for legacy nodes.
2026-01-22 18:36:58 -08:00
search_aliases=["combine latents", "stack latents", "merge latents"],
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
display_name="Batch Latents",
category="latent",
inputs=[
io.Autogrow.Input("latents", template=autogrow_template)
],
outputs=[
io.Latent.Output()
]
)
@classmethod
def execute(cls, latents: io.Autogrow.Type) -> io.NodeOutput:
return io.NodeOutput(batch_latents(list(latents.values())))
class BatchImagesMasksLatentsNode(io.ComfyNode):
@classmethod
def define_schema(cls):
matchtype_template = io.MatchType.Template("input", allowed_types=[io.Image, io.Mask, io.Latent])
autogrow_template = io.Autogrow.TemplatePrefix(
io.MatchType.Input("input", matchtype_template),
prefix="input", min=1, max=50)
return io.Schema(
node_id="BatchImagesMasksLatentsNode",
add search aliases to all nodes (#12035) * feat: Add search_aliases field to node schema Adds `search_aliases` field to improve node discoverability. Users can define alternative search terms for nodes (e.g., "text concat" → StringConcatenate). Changes: - Add `search_aliases: list[str]` to V3 Schema - Add `SEARCH_ALIASES` support for V1 nodes - Include field in `/object_info` response - Add aliases to high-priority core nodes V1 usage: ```python class MyNode: SEARCH_ALIASES = ["alt name", "synonym"] ``` V3 usage: ```python io.Schema( node_id="MyNode", search_aliases=["alt name", "synonym"], ... ) ``` ## Related PRs - Frontend: Comfy-Org/ComfyUI_frontend#XXXX (draft - merge after this) - Docs: Comfy-Org/docs#XXXX (draft - merge after stable) * Propagate search_aliases through V3 Schema.get_v1_info to NodeInfoV1 * feat: add SEARCH_ALIASES for core nodes (#12016) Add search aliases to 22 core nodes in nodes.py to improve node discoverability: - Checkpoint/model loaders: CheckpointLoader, DiffusersLoader - Conditioning nodes: ConditioningAverage, ConditioningSetArea, ConditioningSetMask, ConditioningZeroOut - Style nodes: StyleModelApply - Image nodes: LoadImageMask, LoadImageOutput, ImageBatch, ImageInvert, ImagePadForOutpaint - Latent nodes: LoadLatent, SaveLatent, LatentBlend, LatentComposite, LatentCrop, LatentFlip, LatentFromBatch, LatentUpscale, LatentUpscaleBy, RepeatLatentBatch * feat: add SEARCH_ALIASES for image, mask, and string nodes (#12017) Add search aliases to nodes in comfy_extras for better discoverability: - nodes_mask.py: mask manipulation nodes - nodes_images.py: image processing nodes - nodes_post_processing.py: post-processing effect nodes - nodes_string.py: string manipulation nodes - nodes_compositing.py: compositing nodes - nodes_morphology.py: morphological operation nodes - nodes_latent.py: latent space nodes Uses search_aliases parameter in io.Schema() for v3 nodes. * feat: add SEARCH_ALIASES for audio and video nodes (#12018) Add search aliases to audio and video nodes for better discoverability: - nodes_audio.py: audio loading, saving, and processing nodes - nodes_video.py: video loading and processing nodes - nodes_wan.py: WAN model nodes Uses search_aliases parameter in io.Schema() for v3 nodes. * feat: add SEARCH_ALIASES for model and misc nodes (#12019) Add search aliases to model-related and miscellaneous nodes: - Model nodes: nodes_model_merging.py, nodes_model_advanced.py, nodes_lora_extract.py - Sampler nodes: nodes_custom_sampler.py, nodes_align_your_steps.py - Control nodes: nodes_controlnet.py, nodes_attention_multiply.py, nodes_hooks.py - Training nodes: nodes_train.py, nodes_dataset.py - Utility nodes: nodes_logic.py, nodes_canny.py, nodes_differential_diffusion.py - Architecture-specific: nodes_sd3.py, nodes_pixart.py, nodes_lumina2.py, nodes_kandinsky5.py, nodes_hidream.py, nodes_fresca.py, nodes_hunyuan3d.py - Media nodes: nodes_load_3d.py, nodes_webcam.py, nodes_preview_any.py, nodes_wanmove.py Uses search_aliases parameter in io.Schema() for v3 nodes, SEARCH_ALIASES class attribute for legacy nodes.
2026-01-22 18:36:58 -08:00
search_aliases=["combine batch", "merge batch", "stack inputs"],
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
display_name="Batch Images/Masks/Latents",
category="util",
inputs=[
io.Autogrow.Input("inputs", template=autogrow_template)
],
outputs=[
io.MatchType.Output(id=None, template=matchtype_template)
]
)
@classmethod
def execute(cls, inputs: io.Autogrow.Type) -> io.NodeOutput:
batched = None
values = list(inputs.values())
# latents
if isinstance(values[0], dict):
batched = batch_latents(values)
# images
elif is_image(values[0]):
batched = batch_images(values)
# masks
else:
batched = batch_masks(values)
return io.NodeOutput(batched)
2026-02-15 02:12:30 -08:00
class ColorTransfer(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ColorTransfer",
category="image/postprocessing",
description="Match the colors of one image to another using various algorithms.",
search_aliases=["color match", "color grading", "color correction", "match colors", "color transform", "mkl", "reinhard", "histogram"],
inputs=[
io.Image.Input("image_target", tooltip="Image(s) to apply the color transform to."),
io.Image.Input("image_ref", optional=True, tooltip="Reference image(s) to match colors to. If not provided, processing is skipped"),
io.Combo.Input("method", options=['reinhard_lab', 'mkl_lab', 'histogram'],),
io.DynamicCombo.Input("source_stats",
tooltip="per_frame: each frame matched to image_ref individually. uniform: pool stats across all source frames as baseline, match to image_ref. target_frame: use one chosen frame as the baseline for the transform to image_ref, applied uniformly to all frames (preserves relative differences)",
options=[
io.DynamicCombo.Option("per_frame", []),
io.DynamicCombo.Option("uniform", []),
io.DynamicCombo.Option("target_frame", [
io.Int.Input("target_index", default=0, min=0, max=10000,
tooltip="Frame index used as the source baseline for computing the transform to image_ref"),
]),
]),
io.Float.Input("strength", default=1.0, min=0.0, max=10.0, step=0.01),
],
outputs=[
io.Image.Output(display_name="image"),
],
)
@staticmethod
def _to_lab(images, i, device):
return kornia.color.rgb_to_lab(
images[i:i+1].to(device, dtype=torch.float32).permute(0, 3, 1, 2))
@staticmethod
def _pool_stats(images, device, is_reinhard, eps):
"""Two-pass pooled mean + std/cov across all frames."""
N, C = images.shape[0], images.shape[3]
HW = images.shape[1] * images.shape[2]
mean = torch.zeros(C, 1, device=device, dtype=torch.float32)
for i in range(N):
mean += ColorTransfer._to_lab(images, i, device).view(C, -1).mean(dim=-1, keepdim=True)
mean /= N
acc = torch.zeros(C, 1 if is_reinhard else C, device=device, dtype=torch.float32)
for i in range(N):
centered = ColorTransfer._to_lab(images, i, device).view(C, -1) - mean
if is_reinhard:
acc += (centered * centered).mean(dim=-1, keepdim=True)
else:
acc += centered @ centered.T / HW
if is_reinhard:
return mean, torch.sqrt(acc / N).clamp_min_(eps)
return mean, acc / N
@staticmethod
def _frame_stats(lab_flat, hw, is_reinhard, eps):
"""Per-frame mean + std/cov."""
mean = lab_flat.mean(dim=-1, keepdim=True)
if is_reinhard:
return mean, lab_flat.std(dim=-1, keepdim=True, unbiased=False).clamp_min_(eps)
centered = lab_flat - mean
return mean, centered @ centered.T / hw
@staticmethod
def _mkl_matrix(cov_s, cov_r, eps):
"""Compute MKL 3x3 transform matrix from source and ref covariances."""
eig_val_s, eig_vec_s = torch.linalg.eigh(cov_s)
sqrt_val_s = torch.sqrt(eig_val_s.clamp_min(0)).clamp_min_(eps)
scaled_V = eig_vec_s * sqrt_val_s.unsqueeze(0)
mid = scaled_V.T @ cov_r @ scaled_V
eig_val_m, eig_vec_m = torch.linalg.eigh(mid)
sqrt_m = torch.sqrt(eig_val_m.clamp_min(0))
inv_sqrt_s = 1.0 / sqrt_val_s
inv_scaled_V = eig_vec_s * inv_sqrt_s.unsqueeze(0)
M_half = (eig_vec_m * sqrt_m.unsqueeze(0)) @ eig_vec_m.T
return inv_scaled_V @ M_half @ inv_scaled_V.T
@staticmethod
def _histogram_lut(src, ref, bins=256):
"""Build per-channel LUT from source and ref histograms. src/ref: (C, HW) in [0,1]."""
s_bins = (src * (bins - 1)).long().clamp(0, bins - 1)
r_bins = (ref * (bins - 1)).long().clamp(0, bins - 1)
s_hist = torch.zeros(src.shape[0], bins, device=src.device, dtype=src.dtype)
r_hist = torch.zeros(src.shape[0], bins, device=src.device, dtype=src.dtype)
ones_s = torch.ones_like(src)
ones_r = torch.ones_like(ref)
s_hist.scatter_add_(1, s_bins, ones_s)
r_hist.scatter_add_(1, r_bins, ones_r)
s_cdf = s_hist.cumsum(1)
s_cdf = s_cdf / s_cdf[:, -1:]
r_cdf = r_hist.cumsum(1)
r_cdf = r_cdf / r_cdf[:, -1:]
return torch.searchsorted(r_cdf, s_cdf).clamp_max_(bins - 1).float() / (bins - 1)
@classmethod
def _pooled_cdf(cls, images, device, num_bins=256):
"""Build pooled CDF across all frames, one frame at a time."""
C = images.shape[3]
hist = torch.zeros(C, num_bins, device=device, dtype=torch.float32)
for i in range(images.shape[0]):
frame = images[i].to(device, dtype=torch.float32).permute(2, 0, 1).reshape(C, -1)
bins = (frame * (num_bins - 1)).long().clamp(0, num_bins - 1)
hist.scatter_add_(1, bins, torch.ones_like(frame))
cdf = hist.cumsum(1)
return cdf / cdf[:, -1:]
@classmethod
def _build_histogram_transform(cls, image_target, image_ref, device, stats_mode, target_index, B):
"""Build per-frame or uniform LUT transform for histogram mode."""
if stats_mode == 'per_frame':
return None # LUT computed per-frame in the apply loop
r_cdf = cls._pooled_cdf(image_ref, device)
if stats_mode == 'target_frame':
ti = min(target_index, B - 1)
s_cdf = cls._pooled_cdf(image_target[ti:ti+1], device)
else:
s_cdf = cls._pooled_cdf(image_target, device)
return torch.searchsorted(r_cdf, s_cdf).clamp_max_(255).float() / 255.0
@classmethod
def _build_lab_transform(cls, image_target, image_ref, device, stats_mode, target_index, is_reinhard):
"""Build transform parameters for Lab-based methods. Returns a transform function."""
eps = 1e-6
B, H, W, C = image_target.shape
B_ref = image_ref.shape[0]
single_ref = B_ref == 1
HW = H * W
HW_ref = image_ref.shape[1] * image_ref.shape[2]
# Precompute ref stats
if single_ref or stats_mode in ('uniform', 'target_frame'):
ref_mean, ref_sc = cls._pool_stats(image_ref, device, is_reinhard, eps)
# Uniform/target_frame: precompute single affine transform
if stats_mode in ('uniform', 'target_frame'):
if stats_mode == 'target_frame':
ti = min(target_index, B - 1)
s_lab = cls._to_lab(image_target, ti, device).view(C, -1)
s_mean, s_sc = cls._frame_stats(s_lab, HW, is_reinhard, eps)
else:
s_mean, s_sc = cls._pool_stats(image_target, device, is_reinhard, eps)
if is_reinhard:
scale = ref_sc / s_sc
offset = ref_mean - scale * s_mean
return lambda src_flat, **_: src_flat * scale + offset
T = cls._mkl_matrix(s_sc, ref_sc, eps)
offset = ref_mean - T @ s_mean
return lambda src_flat, **_: T @ src_flat + offset
# per_frame
def per_frame_transform(src_flat, frame_idx):
s_mean, s_sc = cls._frame_stats(src_flat, HW, is_reinhard, eps)
if single_ref:
r_mean, r_sc = ref_mean, ref_sc
else:
ri = min(frame_idx, B_ref - 1)
r_mean, r_sc = cls._frame_stats(cls._to_lab(image_ref, ri, device).view(C, -1), HW_ref, is_reinhard, eps)
centered = src_flat - s_mean
if is_reinhard:
return centered * (r_sc / s_sc) + r_mean
T = cls._mkl_matrix(centered @ centered.T / HW, r_sc, eps)
return T @ centered + r_mean
return per_frame_transform
@classmethod
def execute(cls, image_target, image_ref, method, source_stats, strength=1.0) -> io.NodeOutput:
stats_mode = source_stats["source_stats"]
target_index = source_stats.get("target_index", 0)
if strength == 0 or image_ref is None:
return io.NodeOutput(image_target)
device = comfy.model_management.get_torch_device()
intermediate_device = comfy.model_management.intermediate_device()
intermediate_dtype = comfy.model_management.intermediate_dtype()
B, H, W, C = image_target.shape
B_ref = image_ref.shape[0]
pbar = comfy.utils.ProgressBar(B)
out = torch.empty(B, H, W, C, device=intermediate_device, dtype=intermediate_dtype)
if method == 'histogram':
uniform_lut = cls._build_histogram_transform(
image_target, image_ref, device, stats_mode, target_index, B)
for i in range(B):
src = image_target[i].to(device, dtype=torch.float32).permute(2, 0, 1)
src_flat = src.reshape(C, -1)
if uniform_lut is not None:
lut = uniform_lut
else:
ri = min(i, B_ref - 1)
ref = image_ref[ri].to(device, dtype=torch.float32).permute(2, 0, 1).reshape(C, -1)
lut = cls._histogram_lut(src_flat, ref)
bin_idx = (src_flat * 255).long().clamp(0, 255)
matched = lut.gather(1, bin_idx).view(C, H, W)
result = matched if strength == 1.0 else torch.lerp(src, matched, strength)
out[i] = result.permute(1, 2, 0).clamp_(0, 1).to(device=intermediate_device, dtype=intermediate_dtype)
pbar.update(1)
else:
transform = cls._build_lab_transform(image_target, image_ref, device, stats_mode, target_index, is_reinhard=method == "reinhard_lab")
for i in range(B):
src_frame = cls._to_lab(image_target, i, device)
corrected = transform(src_frame.view(C, -1), frame_idx=i)
if strength == 1.0:
result = kornia.color.lab_to_rgb(corrected.view(1, C, H, W))
else:
result = kornia.color.lab_to_rgb(torch.lerp(src_frame, corrected.view(1, C, H, W), strength))
out[i] = result.squeeze(0).permute(1, 2, 0).clamp_(0, 1).to(device=intermediate_device, dtype=intermediate_dtype)
pbar.update(1)
return io.NodeOutput(out)
class PostProcessingExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [
Blend,
Blur,
Quantize,
Sharpen,
ImageScaleToTotalPixels,
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
ResizeImageMaskNode,
BatchImagesNode,
BatchMasksNode,
BatchLatentsNode,
ColorTransfer,
V3 Improvements + DynamicCombo + Autogrow exposed in public API (#11345) * Support Combo outputs in a more sane way * Remove test validate_inputs function on test node * Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types * Start to account for id prefixes from frontend, need to fix bug with nested dynamics * Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks * Add raw_link and extra_dict to all relevant Inputs * Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys * Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py * Added CustomCombo node in backend to reflect frontend node * Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes * Prepare for look up table for dynamic input stuff * More progress towards dynamic input lookup function stuff * Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition * Change order of functions * Removed some unneeded functions after dynamic refactor * Make MatchType's output default displayname "MATCHTYPE" * Fix DynamicSlot get_all * Removed redundant code - dynamic stuff no longer happens in OOP way * Natively support AnyType (*) without __ne__ hacks * Remove stray code that made it in * Remove expand_schema_for_dynamic left over on DynamicInput class * get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it * Make validate_inputs validate combo input correctly * Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info * Remove refrences to resources feature scrapped from V3 * Expose DynamicCombo in public API * satisfy ruff after some code got commented out * Make missing input error prettier for dynamic types * Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node * Figured out Switch situation * Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder * Switch order of Switch and Soft Switch nodes in file * Temp test node for MatchType * Fix missing v3_data for v1 nodes in validation * For now, remove chacking duplicate id's for dynamic types * Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1 * Made DynamicCombo references in DCTestNode use public interface * Add an AnyTypeTestNode * Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned * Comment out test logic nodes * Make primitive float's step make more sense * Add (and leave commented out) some potential logic nodes * Change default crop option to "center" on Resize Image/Mask node * Changed copy.copy(d) to d.copy() * Autogrow is available in stable frontend, so exposing it in public API * Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs * Enable Custom Combo node as stable frontend now supports it * Make id properly act like display_name on outputs * Add Batch Images/Masks/Latents node * Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh * Removed code for a couple test nodes in nodes_logic.py * Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
2025-12-30 20:09:55 -08:00
# BatchImagesMasksLatentsNode,
]
async def comfy_entrypoint() -> PostProcessingExtension:
return PostProcessingExtension()