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ComfyUI/comfy_extras/nodes_load_3d.py

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import nodes
import folder_paths
import os
import uuid
from typing_extensions import override
from comfy_api.latest import IO, UI, ComfyExtension, InputImpl, Types
from pathlib import Path
def normalize_path(path):
return path.replace('\\', '/')
class Load3D(IO.ComfyNode):
@classmethod
def define_schema(cls):
input_dir = os.path.join(folder_paths.get_input_directory(), "3d")
os.makedirs(input_dir, exist_ok=True)
input_path = Path(input_dir)
base_path = Path(folder_paths.get_input_directory())
files = [
normalize_path(str(file_path.relative_to(base_path)))
for file_path in input_path.rglob("*")
if file_path.suffix.lower() in {'.gltf', '.glb', '.obj', '.fbx', '.stl', '.spz', '.splat', '.ply', '.ksplat'}
]
return IO.Schema(
node_id="Load3D",
display_name="Load 3D & Animation",
category="3d",
feat: add essentials_category (#12357) * feat: add essentials_category field to node schema Amp-Thread-ID: https://ampcode.com/threads/T-019c2b25-cd90-7218-9071-03cb46b351b3 * feat: add ESSENTIALS_CATEGORY to core nodes Marked nodes: - Basic: LoadImage, SaveImage, LoadVideo, SaveVideo, Load3D, CLIPTextEncode - Image Tools: ImageScale, ImageInvert, ImageBatch, ImageCrop, ImageRotate, ImageBlur - Image Tools/Preprocessing: Canny - Image Generation: LoraLoader - Audio: LoadAudio, SaveAudio Amp-Thread-ID: https://ampcode.com/threads/T-019c2b25-cd90-7218-9071-03cb46b351b3 * Add ESSENTIALS_CATEGORY to more nodes - SaveGLB (Basic) - GetVideoComponents (Video Tools) - TencentTextToModelNode, TencentImageToModelNode (3D) - RecraftRemoveBackgroundNode (Image Tools) - KlingLipSyncAudioToVideoNode (Video Generation) - OpenAIChatNode (Text Generation) - StabilityTextToAudio (Audio) Amp-Thread-ID: https://ampcode.com/threads/T-019c2b69-81c1-71c3-8096-450a39e20910 * fix: correct essentials category for Canny node Amp-Thread-ID: https://ampcode.com/threads/T-019c7303-ab53-7341-be76-a5da1f7a657e Co-authored-by: Amp <amp@ampcode.com> * refactor: replace essentials_category string literals with constants Amp-Thread-ID: https://ampcode.com/threads/T-019c7303-ab53-7341-be76-a5da1f7a657e Co-authored-by: Amp <amp@ampcode.com> * refactor: revert constants, use string literals for essentials_category Amp-Thread-ID: https://ampcode.com/threads/T-019c7303-ab53-7341-be76-a5da1f7a657e Co-authored-by: Amp <amp@ampcode.com> * fix: update basics --------- Co-authored-by: bymyself <cbyrne@comfy.org> Co-authored-by: Amp <amp@ampcode.com> Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
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essentials_category="Basics",
is_experimental=True,
inputs=[
IO.Combo.Input("model_file", options=["none"] + sorted(files), upload=IO.UploadType.model),
IO.Load3D.Input("image"),
IO.Int.Input("width", default=1024, min=1, max=4096, step=1),
IO.Int.Input("height", default=1024, min=1, max=4096, step=1),
],
outputs=[
IO.Image.Output(display_name="image"),
IO.Mask.Output(display_name="mask"),
IO.String.Output(display_name="mesh_path"),
IO.Image.Output(display_name="normal"),
IO.Load3DCamera.Output(display_name="camera_info"),
IO.Video.Output(display_name="recording_video"),
IO.File3DAny.Output(display_name="model_3d"),
IO.Load3DModelInfo.Output(display_name="model_3d_info"),
],
)
@classmethod
def validate_inputs(cls, model_file, **kwargs) -> bool | str:
if not model_file or model_file == "none":
return True
if not folder_paths.exists_annotated_filepath(model_file):
return f"Invalid 3D model file: {model_file}"
return True
@classmethod
def execute(cls, model_file, image, **kwargs) -> IO.NodeOutput:
load_image_node = nodes.LoadImage()
output_image, ignore_mask = load_image_node.load_image(image=image['image'])
ignore_image, output_mask = load_image_node.load_image(image=image['mask'])
normal_image, ignore_mask2 = load_image_node.load_image(image=image['normal'])
video = None
if image['recording'] != "":
recording_video_path = folder_paths.get_annotated_filepath(image['recording'])
video = InputImpl.VideoFromFile(recording_video_path)
file_3d = None
mesh_path = ""
if model_file and model_file != "none":
file_3d = Types.File3D(folder_paths.get_annotated_filepath(model_file))
mesh_path = model_file
model_3d_info = image.get('model_3d_info', [])
return IO.NodeOutput(output_image, output_mask, mesh_path, normal_image, image['camera_info'], video, file_3d, model_3d_info)
process = execute # TODO: remove
class Preview3D(IO.ComfyNode):
@classmethod
def define_schema(cls):
return IO.Schema(
node_id="Preview3D",
add search aliases to all nodes (#12035) * feat: Add search_aliases field to node schema Adds `search_aliases` field to improve node discoverability. Users can define alternative search terms for nodes (e.g., "text concat" → StringConcatenate). Changes: - Add `search_aliases: list[str]` to V3 Schema - Add `SEARCH_ALIASES` support for V1 nodes - Include field in `/object_info` response - Add aliases to high-priority core nodes V1 usage: ```python class MyNode: SEARCH_ALIASES = ["alt name", "synonym"] ``` V3 usage: ```python io.Schema( node_id="MyNode", search_aliases=["alt name", "synonym"], ... ) ``` ## Related PRs - Frontend: Comfy-Org/ComfyUI_frontend#XXXX (draft - merge after this) - Docs: Comfy-Org/docs#XXXX (draft - merge after stable) * Propagate search_aliases through V3 Schema.get_v1_info to NodeInfoV1 * feat: add SEARCH_ALIASES for core nodes (#12016) Add search aliases to 22 core nodes in nodes.py to improve node discoverability: - Checkpoint/model loaders: CheckpointLoader, DiffusersLoader - Conditioning nodes: ConditioningAverage, ConditioningSetArea, ConditioningSetMask, ConditioningZeroOut - Style nodes: StyleModelApply - Image nodes: LoadImageMask, LoadImageOutput, ImageBatch, ImageInvert, ImagePadForOutpaint - Latent nodes: LoadLatent, SaveLatent, LatentBlend, LatentComposite, LatentCrop, LatentFlip, LatentFromBatch, LatentUpscale, LatentUpscaleBy, RepeatLatentBatch * feat: add SEARCH_ALIASES for image, mask, and string nodes (#12017) Add search aliases to nodes in comfy_extras for better discoverability: - nodes_mask.py: mask manipulation nodes - nodes_images.py: image processing nodes - nodes_post_processing.py: post-processing effect nodes - nodes_string.py: string manipulation nodes - nodes_compositing.py: compositing nodes - nodes_morphology.py: morphological operation nodes - nodes_latent.py: latent space nodes Uses search_aliases parameter in io.Schema() for v3 nodes. * feat: add SEARCH_ALIASES for audio and video nodes (#12018) Add search aliases to audio and video nodes for better discoverability: - nodes_audio.py: audio loading, saving, and processing nodes - nodes_video.py: video loading and processing nodes - nodes_wan.py: WAN model nodes Uses search_aliases parameter in io.Schema() for v3 nodes. * feat: add SEARCH_ALIASES for model and misc nodes (#12019) Add search aliases to model-related and miscellaneous nodes: - Model nodes: nodes_model_merging.py, nodes_model_advanced.py, nodes_lora_extract.py - Sampler nodes: nodes_custom_sampler.py, nodes_align_your_steps.py - Control nodes: nodes_controlnet.py, nodes_attention_multiply.py, nodes_hooks.py - Training nodes: nodes_train.py, nodes_dataset.py - Utility nodes: nodes_logic.py, nodes_canny.py, nodes_differential_diffusion.py - Architecture-specific: nodes_sd3.py, nodes_pixart.py, nodes_lumina2.py, nodes_kandinsky5.py, nodes_hidream.py, nodes_fresca.py, nodes_hunyuan3d.py - Media nodes: nodes_load_3d.py, nodes_webcam.py, nodes_preview_any.py, nodes_wanmove.py Uses search_aliases parameter in io.Schema() for v3 nodes, SEARCH_ALIASES class attribute for legacy nodes.
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search_aliases=["view mesh", "3d viewer"],
display_name="Preview 3D & Animation",
category="3d",
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description="Preview a 3D model file without saving it to the ComfyUI output directory.",
is_experimental=True,
is_output_node=True,
inputs=[
IO.MultiType.Input(
IO.String.Input("model_file", default="", multiline=False),
types=[
IO.File3DGLB,
IO.File3DGLTF,
IO.File3DFBX,
IO.File3DOBJ,
IO.File3DSTL,
IO.File3DUSDZ,
IO.File3DAny,
],
tooltip="3D model file or path string",
),
feat: mark 429 widgets as advanced for collapsible UI (#12197) * feat: mark 429 widgets as advanced for collapsible UI Mark widgets as advanced across core, comfy_extras, and comfy_api_nodes to support the new collapsible advanced inputs section in the frontend. Changes: - 267 advanced markers in comfy_extras/ - 162 advanced markers in comfy_api_nodes/ - All files pass python3 -m py_compile verification Widgets marked advanced (hidden by default): - Scheduler internals: sigma_max, sigma_min, rho, mu, beta, alpha - Sampler internals: eta, s_noise, order, rtol, atol, h_init, pcoeff, etc. - Memory optimization: tile_size, overlap, temporal_size, temporal_overlap - Pipeline controls: add_noise, start_at_step, end_at_step - Timing controls: start_percent, end_percent - Layer selection: stop_at_clip_layer, layers, block_number - Video encoding: codec, crf, format - Device/dtype: device, noise_device, dtype, weight_dtype Widgets kept basic (always visible): - Core params: strength, steps, cfg, denoise, seed, width, height - Model selectors: ckpt_name, lora_name, vae_name, sampler_name - Common controls: upscale_method, crop, batch_size, fps, opacity Related: frontend PR #11939 Amp-Thread-ID: https://ampcode.com/threads/T-019c1734-6b61-702e-b333-f02c399963fc * fix: remove advanced=True from DynamicCombo.Input (unsupported) Amp-Thread-ID: https://ampcode.com/threads/T-019c1734-6b61-702e-b333-f02c399963fc * fix: address review - un-mark model merge, video, image, and training node widgets as advanced Per comfyanonymous review: - Model merge arguments should not be advanced (all 14 model-specific merge classes) - SaveAnimatedWEBP lossless/quality/method should not be advanced - SaveWEBM/SaveVideo codec/crf/format should not be advanced - TrainLoraNode options should not be advanced (7 inputs) Amp-Thread-ID: https://ampcode.com/threads/T-019c322b-a3a8-71b7-9962-d44573ca6352 * fix: un-mark batch_size and webcam width/height as advanced (should stay basic) Amp-Thread-ID: https://ampcode.com/threads/T-019c3236-1417-74aa-82a3-bcb365fbe9d1 --------- Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
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IO.Load3DCamera.Input("camera_info", optional=True, advanced=True),
IO.Image.Input("bg_image", optional=True, advanced=True),
],
outputs=[],
)
@classmethod
def execute(cls, model_file: str | Types.File3D, **kwargs) -> IO.NodeOutput:
if isinstance(model_file, Types.File3D):
filename = f"preview3d_{uuid.uuid4().hex}.{model_file.format}"
model_file.save_to(os.path.join(folder_paths.get_output_directory(), filename))
else:
filename = model_file
camera_info = kwargs.get("camera_info", None)
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bg_image = kwargs.get("bg_image", None)
return IO.NodeOutput(ui=UI.PreviewUI3D(filename, camera_info, bg_image=bg_image))
process = execute # TODO: remove
class Preview3DAdvanced(IO.ComfyNode):
@classmethod
def define_schema(cls):
return IO.Schema(
node_id="Preview3DAdvanced",
display_name="Preview 3D (Advanced)",
search_aliases=["preview 3d", "3d viewer", "view mesh", "frame 3d", "3d camera output"],
category="3d",
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description="Preview a 3D model file without saving it to the ComfyUI output directory.",
is_experimental=True,
is_output_node=True,
inputs=[
IO.MultiType.Input(
"model_3d",
types=[
IO.File3DGLB,
IO.File3DGLTF,
IO.File3DFBX,
IO.File3DOBJ,
IO.File3DSTL,
IO.File3DUSDZ,
IO.File3DAny,
],
tooltip="3D model file from an upstream 3D node.",
),
IO.Load3DModelInfo.Input("model_3d_info", optional=True, advanced=True),
IO.Load3D.Input("viewport_state"),
IO.Load3DCamera.Input("camera_info", optional=True, advanced=True),
IO.Int.Input("width", default=1024, min=1, max=4096, step=1),
IO.Int.Input("height", default=1024, min=1, max=4096, step=1),
],
outputs=[
IO.File3DAny.Output(display_name="model_3d"),
IO.Load3DModelInfo.Output(display_name="model_3d_info"),
IO.Load3DCamera.Output(display_name="camera_info"),
IO.Int.Output(display_name="width"),
IO.Int.Output(display_name="height"),
],
)
@classmethod
def execute(cls, model_3d: Types.File3D, viewport_state, width: int, height: int, **kwargs) -> IO.NodeOutput:
filename = f"preview3d_advanced_{uuid.uuid4().hex}.{model_3d.format}"
model_3d.save_to(os.path.join(folder_paths.get_temp_directory(), filename))
viewport_state = viewport_state if isinstance(viewport_state, dict) else {}
camera_info_input = kwargs.get("camera_info", None)
camera_info = camera_info_input if camera_info_input is not None else viewport_state.get('camera_info')
model_3d_info_input = kwargs.get("model_3d_info", None)
model_3d_info = model_3d_info_input if model_3d_info_input is not None else viewport_state.get('model_3d_info', [])
return IO.NodeOutput(
model_3d,
model_3d_info,
camera_info,
width,
height,
ui=UI.PreviewUI3DAdvanced(filename, camera_info, model_3d_info),
)
class PreviewGaussianSplat(IO.ComfyNode):
@classmethod
def define_schema(cls):
return IO.Schema(
node_id="PreviewGaussianSplat",
display_name="Preview Splat",
category="3d",
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description="Preview a gaussian splat 3D file without saving it to the ComfyUI output directory.",
is_experimental=True,
is_output_node=True,
search_aliases=[
"view splat",
"view gaussian",
"view gaussian splat",
"preview gaussian",
"preview gaussian splat",
"view 3dgs",
"preview 3dgs",
"preview ply",
"preview spz",
"preview splat",
"preview ksplat",
],
inputs=[
IO.MultiType.Input(
"model_3d",
types=[
IO.File3DSplatAny,
IO.File3DPLY,
IO.File3DSPLAT,
IO.File3DSPZ,
IO.File3DKSPLAT,
],
tooltip="A gaussian splat 3D file.",
),
IO.Load3DModelInfo.Input("model_3d_info", optional=True, advanced=True),
IO.Load3D.Input("viewport_state"),
IO.Load3DCamera.Input("camera_info", optional=True, advanced=True),
IO.Int.Input("width", default=1024, min=1, max=4096, step=1),
IO.Int.Input("height", default=1024, min=1, max=4096, step=1),
],
outputs=[
IO.File3DSplatAny.Output(display_name="model_3d"),
IO.Load3DModelInfo.Output(display_name="model_3d_info"),
IO.Load3DCamera.Output(display_name="camera_info"),
IO.Int.Output(display_name="width"),
IO.Int.Output(display_name="height"),
],
)
@classmethod
def execute(cls, model_3d: Types.File3D, viewport_state, width: int, height: int, **kwargs) -> IO.NodeOutput:
filename = f"preview_splat_{uuid.uuid4().hex}.{model_3d.format}"
model_3d.save_to(os.path.join(folder_paths.get_temp_directory(), filename))
viewport_state = viewport_state if isinstance(viewport_state, dict) else {}
camera_info_input = kwargs.get("camera_info", None)
camera_info = camera_info_input if camera_info_input is not None else viewport_state.get('camera_info')
model_3d_info_input = kwargs.get("model_3d_info", None)
model_3d_info = model_3d_info_input if model_3d_info_input is not None else viewport_state.get('model_3d_info', [])
return IO.NodeOutput(
model_3d,
model_3d_info,
camera_info,
width,
height,
ui=UI.PreviewUI3DAdvanced(filename, camera_info, model_3d_info),
)
class PreviewPointCloud(IO.ComfyNode):
@classmethod
def define_schema(cls):
return IO.Schema(
node_id="PreviewPointCloud",
display_name="Preview Point Cloud",
category="3d",
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description="Preview a point cloud 3D file without saving it to the ComfyUI output directory.",
is_experimental=True,
is_output_node=True,
search_aliases=[
"view point cloud",
"view pointcloud",
"preview point cloud",
"preview pointcloud",
"preview ply",
],
inputs=[
IO.MultiType.Input(
"model_3d",
types=[
IO.File3DPointCloudAny,
IO.File3DPLY,
],
tooltip="Point cloud file (.ply)",
),
IO.Load3DModelInfo.Input("model_3d_info", optional=True, advanced=True),
IO.Load3D.Input("viewport_state"),
IO.Load3DCamera.Input("camera_info", optional=True, advanced=True),
IO.Int.Input("width", default=1024, min=1, max=4096, step=1),
IO.Int.Input("height", default=1024, min=1, max=4096, step=1),
],
outputs=[
IO.File3DPointCloudAny.Output(display_name="model_3d"),
IO.Load3DModelInfo.Output(display_name="model_3d_info"),
IO.Load3DCamera.Output(display_name="camera_info"),
IO.Int.Output(display_name="width"),
IO.Int.Output(display_name="height"),
],
)
@classmethod
def execute(cls, model_3d: Types.File3D, viewport_state, width: int, height: int, **kwargs) -> IO.NodeOutput:
filename = f"preview_pointcloud_{uuid.uuid4().hex}.{model_3d.format}"
model_3d.save_to(os.path.join(folder_paths.get_temp_directory(), filename))
viewport_state = viewport_state if isinstance(viewport_state, dict) else {}
camera_info_input = kwargs.get("camera_info", None)
camera_info = camera_info_input if camera_info_input is not None else viewport_state.get('camera_info')
model_3d_info_input = kwargs.get("model_3d_info", None)
model_3d_info = model_3d_info_input if model_3d_info_input is not None else viewport_state.get('model_3d_info', [])
return IO.NodeOutput(
model_3d,
model_3d_info,
camera_info,
width,
height,
ui=UI.PreviewUI3DAdvanced(filename, camera_info, model_3d_info),
)
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MESH_EXTENSIONS = {'.gltf', '.glb', '.obj', '.fbx', '.stl'}
class Load3DAdvanced(IO.ComfyNode):
@classmethod
def define_schema(cls):
input_dir = os.path.join(folder_paths.get_input_directory(), "3d")
os.makedirs(input_dir, exist_ok=True)
input_path = Path(input_dir)
base_path = Path(folder_paths.get_input_directory())
files = [
normalize_path(str(file_path.relative_to(base_path)))
for file_path in input_path.rglob("*")
if file_path.suffix.lower() in MESH_EXTENSIONS
]
return IO.Schema(
node_id="Load3DAdvanced",
display_name="Load 3D (Advanced)",
category="3d",
search_aliases=[
"load mesh",
"load gltf",
"load glb",
"load obj",
"load fbx",
"load stl",
],
is_experimental=True,
inputs=[
IO.Combo.Input("model_file", options=["none"] + sorted(files), upload=IO.UploadType.model),
IO.Load3D.Input("viewport_state"),
IO.Int.Input("width", default=1024, min=1, max=4096, step=1),
IO.Int.Input("height", default=1024, min=1, max=4096, step=1),
],
outputs=[
IO.File3DAny.Output(display_name="model_3d"),
IO.Load3DModelInfo.Output(display_name="model_3d_info"),
IO.Load3DCamera.Output(display_name="camera_info"),
IO.Int.Output(display_name="width"),
IO.Int.Output(display_name="height"),
],
)
@classmethod
def validate_inputs(cls, model_file, **kwargs) -> bool | str:
if not model_file or model_file == "none":
return True
if not folder_paths.exists_annotated_filepath(model_file):
return f"Invalid 3D model file: {model_file}"
return True
@classmethod
def execute(cls, model_file, viewport_state, width: int, height: int, **kwargs) -> IO.NodeOutput:
file_3d = None
if model_file and model_file != "none":
file_3d = Types.File3D(folder_paths.get_annotated_filepath(model_file))
viewport_state = viewport_state if isinstance(viewport_state, dict) else {}
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model_3d_info = viewport_state.get('model_3d_info', [])
return IO.NodeOutput(file_3d, model_3d_info, viewport_state.get('camera_info'), width, height)
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class Load3DExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[IO.ComfyNode]]:
return [
Load3D,
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Load3DAdvanced,
Preview3D,
Preview3DAdvanced,
PreviewGaussianSplat,
PreviewPointCloud,
]
async def comfy_entrypoint() -> Load3DExtension:
return Load3DExtension()