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561bfd094e
Document SparkRenderer as the Three.js integration point for World Labs Gaussian Splat scenes (was SplatMesh-only). Surface the 2.0 quality knobs (sortRadial, enableLod, lodSplatScale, maxPixelRadius), switch the render loop snippet to setAnimationLoop, use `await splat.initialized` as the load completion idiom, and add troubleshooting for the 2.0-specific failure modes (missing SparkRenderer = black scene, LOD pop, unlit GLB characters via renderEnvMap). Re-aligns the skill docs with the reference implementation in examples/worldlabs-arcade, which already uses the 2.0 API. Also pins the example's @sparkjsdev/spark dependency from "latest" to "^2.0.0" to prevent silent breakage on future majors. Bumps skill metadata version 1.3.0 → 1.4.0. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>