Files
playableintelligence__game-…/examples
rshtirmer 43e0cfe4dd feat(lowball-blitz): add Strudel BGM + Web Audio SFX with mute toggle
Integrate procedural audio system using @strudel/web for looping BGM
and Web Audio API for one-shot SFX. Gameplay BGM is an energetic
mischievous chiptune at 130 cpm with anti-repetition techniques
(cycle alternation, layer phasing, probabilistic notes). Game over
theme is somber at 60 cpm. Six SFX mapped to game events: throw,
hit, combo, damage, collect, near-miss. Mute button (bottom-left)
with M keyboard shortcut, preference persisted to localStorage.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-02-26 16:26:53 -05:00
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