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Integrate procedural audio system using @strudel/web for looping BGM and Web Audio API for one-shot SFX. Gameplay BGM is an energetic mischievous chiptune at 130 cpm with anti-repetition techniques (cycle alternation, layer phasing, probabilistic notes). Game over theme is somber at 60 cpm. Six SFX mapped to game events: throw, hit, combo, damage, collect, near-miss. Mute button (bottom-left) with M keyboard shortcut, preference persisted to localStorage. Co-Authored-By: Claude <noreply@anthropic.com>