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Add Unity MCP Skill as submodule (#24)
* Add Unity MCP Skill as submodule * Add unity-mcp to README skills table, drop branch tracking from .gitmodules Keeps the user-facing skills table in sync with the new submodule, and pins unity-mcp purely to its commit (no `branch = beta`) so `git submodule update --remote` can't drift the pin. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: rshtirmer <rshtirmer@gmail.com> Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -110,6 +110,7 @@ src/
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| `game-architecture` | Reference architecture patterns for event-driven games |
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| `game-deploy` | Deployment — here.now (default), GitHub Pages, Vercel, Netlify, itch.io |
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| `playdotfun` | Play.fun (OpenGameProtocol) — SDK, API, auth, leaderboards |
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| `unity-mcp` | Unity Editor automation via MCP (CoplayDev/unity-mcp, beta) |
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| `fetch-tweet` | Fetch tweet content for tweet-to-game conversion |
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### Slash Commands (user-invocable)
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