Add Unity MCP Skill as submodule (#24)

* Add Unity MCP Skill as submodule

* Add unity-mcp to README skills table, drop branch tracking from .gitmodules

Keeps the user-facing skills table in sync with the new submodule, and pins
unity-mcp purely to its commit (no `branch = beta`) so `git submodule update
--remote` can't drift the pin.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: rshtirmer <rshtirmer@gmail.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Max Bridgland
2026-05-11 14:44:39 -04:00
committed by GitHub
parent 41cc30a5b1
commit 6fbd393380
5 changed files with 9 additions and 0 deletions
+1
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@@ -110,6 +110,7 @@ src/
| `game-architecture` | Reference architecture patterns for event-driven games |
| `game-deploy` | Deployment — here.now (default), GitHub Pages, Vercel, Netlify, itch.io |
| `playdotfun` | Play.fun (OpenGameProtocol) — SDK, API, auth, leaderboards |
| `unity-mcp` | Unity Editor automation via MCP (CoplayDev/unity-mcp, beta) |
| `fetch-tweet` | Fetch tweet content for tweet-to-game conversion |
### Slash Commands (user-invocable)