mirror of
https://github.com/civitai/civitai.git
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965cd09ab4
A missing target, a rejected step hook, or a handle to a Joyride that had already
been replaced all ended a tour the same way: silently, and persisted as completed.
Each now degrades and records why.
- Missing targets and rejected hooks no longer read as a click on Next, and skip in
the direction of travel so `Back` works behind a dead step.
- `gen:buzz` had pointed at `BuzzTransactionButton` since the generator stopped
rendering one (8f220ff3c6), so the step resolved nowhere and the tour jumped past
it. Moved to the generator footer's own cost button.
- Consumers get a Joyride handle that resolves at call time. A ref read during
render left them holding null, or a dead store after a remount, and their
`helpers.next()` did nothing at all.
- Both remix steps hide their footer so the tour cannot walk onto a menu nobody has
opened; a refusal-only menu reports itself blocked to restore a way forward.
- The generator's step array is recomputed as its inputs move instead of frozen at
step 0, so generating mid-tour restores the select/post handover.
- The discussion step spotlights the whole section, matching the gallery step.
- Faro `tour_start`/`tour_step`/`tour_end` events, so a broken tour is countable.
- `tourSettings` writes merge deeply, so out-of-order writes stop clobbering
completion and progress.
89 lines
2.6 KiB
TypeScript
89 lines
2.6 KiB
TypeScript
import { defineConfig, devices } from '@playwright/test';
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/**
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* Read environment variables from file.
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* https://github.com/motdotla/dotenv
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*/
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// if (process.env.NODE_ENV === 'development') {
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// dotenv.config({
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// path: ['.env.development.local', '.env.local', '.env.development', '.env'],
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// override: false,
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// });
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// }
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/**
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* See https://playwright.dev/docs/test-configuration.
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*/
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export default defineConfig({
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testDir: './tests',
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// preview-* run only under playwright.preview.config.ts (need PREVIEW_URL); the
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// default `setup` project's *.setup.ts glob would otherwise pick them up.
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testIgnore: ['example.spec.ts', '**/preview-*.ts'],
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/* Run tests in files in parallel */
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fullyParallel: true,
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/* Fail the build on CI if you accidentally left test.only in the source code. */
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forbidOnly: !!process.env.CI,
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/* Retry on CI only */
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retries: process.env.CI ? 2 : 0,
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/* Opt out of parallel tests on CI. */
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workers: process.env.CI ? 1 : undefined,
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// workers: 1,
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/* Reporter to use. See https://playwright.dev/docs/test-reporters */
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// reporter: 'html',
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reporter: process.env.CI ? 'html' : 'line',
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/* Shared settings for all the projects below. See https://playwright.dev/docs/api/class-testoptions. */
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use: {
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/* Base URL to use in actions like `await page.goto('/')`. */
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baseURL: 'http://localhost:3000',
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/* Collect trace when retrying the failed test. See https://playwright.dev/docs/trace-viewer */
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trace: 'on-first-retry',
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},
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/* Configure projects for major browsers */
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projects: [
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// Setup project
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{ name: 'setup', testMatch: /.*\.setup\.ts/ },
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{
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name: 'chromium',
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use: { ...devices['Desktop Chrome'] },
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dependencies: ['setup'],
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},
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{
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name: 'firefox',
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use: { ...devices['Desktop Firefox'] },
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dependencies: ['setup'],
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},
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// {
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// name: 'webkit',
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// use: { ...devices['Desktop Safari'] },
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// },
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{
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name: 'Mobile Chrome',
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use: { ...devices['Pixel 5'] },
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dependencies: ['setup'],
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},
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{
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name: 'Mobile Safari',
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use: { ...devices['iPhone 12'] },
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dependencies: ['setup'],
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},
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/* Test against branded browsers. */
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// {
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// name: 'Microsoft Edge',
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// use: { ...devices['Desktop Edge'], channel: 'msedge' },
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// },
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// {
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// name: 'Google Chrome',
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// use: { ...devices['Desktop Chrome'], channel: 'chrome' },
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// },
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],
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/* Run your local dev server before starting the tests */
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webServer: {
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command: 'npm run dev',
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url: 'http://localhost:3000',
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reuseExistingServer: !process.env.CI,
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},
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});
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