Files
civitai__civitai/playwright.config.ts
T
Manuel Emilio Urena 965cd09ab4 fix(tours): stop guided tours dying silently, and make the failures measurable (#4478)
A missing target, a rejected step hook, or a handle to a Joyride that had already
been replaced all ended a tour the same way: silently, and persisted as completed.
Each now degrades and records why.

- Missing targets and rejected hooks no longer read as a click on Next, and skip in
  the direction of travel so `Back` works behind a dead step.
- `gen:buzz` had pointed at `BuzzTransactionButton` since the generator stopped
  rendering one (8f220ff3c6), so the step resolved nowhere and the tour jumped past
  it. Moved to the generator footer's own cost button.
- Consumers get a Joyride handle that resolves at call time. A ref read during
  render left them holding null, or a dead store after a remount, and their
  `helpers.next()` did nothing at all.
- Both remix steps hide their footer so the tour cannot walk onto a menu nobody has
  opened; a refusal-only menu reports itself blocked to restore a way forward.
- The generator's step array is recomputed as its inputs move instead of frozen at
  step 0, so generating mid-tour restores the select/post handover.
- The discussion step spotlights the whole section, matching the gallery step.
- Faro `tour_start`/`tour_step`/`tour_end` events, so a broken tour is countable.
- `tourSettings` writes merge deeply, so out-of-order writes stop clobbering
  completion and progress.
2026-08-31 13:47:51 -04:00

89 lines
2.6 KiB
TypeScript

import { defineConfig, devices } from '@playwright/test';
/**
* Read environment variables from file.
* https://github.com/motdotla/dotenv
*/
// if (process.env.NODE_ENV === 'development') {
// dotenv.config({
// path: ['.env.development.local', '.env.local', '.env.development', '.env'],
// override: false,
// });
// }
/**
* See https://playwright.dev/docs/test-configuration.
*/
export default defineConfig({
testDir: './tests',
// preview-* run only under playwright.preview.config.ts (need PREVIEW_URL); the
// default `setup` project's *.setup.ts glob would otherwise pick them up.
testIgnore: ['example.spec.ts', '**/preview-*.ts'],
/* Run tests in files in parallel */
fullyParallel: true,
/* Fail the build on CI if you accidentally left test.only in the source code. */
forbidOnly: !!process.env.CI,
/* Retry on CI only */
retries: process.env.CI ? 2 : 0,
/* Opt out of parallel tests on CI. */
workers: process.env.CI ? 1 : undefined,
// workers: 1,
/* Reporter to use. See https://playwright.dev/docs/test-reporters */
// reporter: 'html',
reporter: process.env.CI ? 'html' : 'line',
/* Shared settings for all the projects below. See https://playwright.dev/docs/api/class-testoptions. */
use: {
/* Base URL to use in actions like `await page.goto('/')`. */
baseURL: 'http://localhost:3000',
/* Collect trace when retrying the failed test. See https://playwright.dev/docs/trace-viewer */
trace: 'on-first-retry',
},
/* Configure projects for major browsers */
projects: [
// Setup project
{ name: 'setup', testMatch: /.*\.setup\.ts/ },
{
name: 'chromium',
use: { ...devices['Desktop Chrome'] },
dependencies: ['setup'],
},
{
name: 'firefox',
use: { ...devices['Desktop Firefox'] },
dependencies: ['setup'],
},
// {
// name: 'webkit',
// use: { ...devices['Desktop Safari'] },
// },
{
name: 'Mobile Chrome',
use: { ...devices['Pixel 5'] },
dependencies: ['setup'],
},
{
name: 'Mobile Safari',
use: { ...devices['iPhone 12'] },
dependencies: ['setup'],
},
/* Test against branded browsers. */
// {
// name: 'Microsoft Edge',
// use: { ...devices['Desktop Edge'], channel: 'msedge' },
// },
// {
// name: 'Google Chrome',
// use: { ...devices['Desktop Chrome'], channel: 'chrome' },
// },
],
/* Run your local dev server before starting the tests */
webServer: {
command: 'npm run dev',
url: 'http://localhost:3000',
reuseExistingServer: !process.env.CI,
},
});