From efb03c9ec89880b5d4e189c526bc75d498101229 Mon Sep 17 00:00:00 2001 From: Paul Gschwendtner Date: Thu, 1 Feb 2018 20:26:26 +0100 Subject: [PATCH] feat(ripple): support ripple fade-out on pointer up (#9694) * feat(ripple): support ripple fade-out on pointer up By default, ripples in Angular Material will only fade out if the pointer is released and the enter animation completed. This behavior is similar in the MDC implementation of the Material Design guidelines. In some scenarios, developers prefer fading out the ripples immediately on pointer release. Similarly the Material Design guidelines also have some videos that show ripples that seem to follow that behavior as well. To be able to provide the necessary flexibility (as we already did with the animation durations), the `terminateOnPointerUp` global option has been added. Closes #9577 * Comment improvements * Remove unnecessary whitespace --- src/lib/core/ripple/ripple-renderer.ts | 10 ++++++++-- src/lib/core/ripple/ripple.spec.ts | 21 +++++++++++++++++++++ src/lib/core/ripple/ripple.ts | 7 +++++++ src/lib/tabs/tab-nav-bar/tab-nav-bar.ts | 1 + 4 files changed, 37 insertions(+), 2 deletions(-) diff --git a/src/lib/core/ripple/ripple-renderer.ts b/src/lib/core/ripple/ripple-renderer.ts index 9a42d14f1e5..1a70627f748 100644 --- a/src/lib/core/ripple/ripple-renderer.ts +++ b/src/lib/core/ripple/ripple-renderer.ts @@ -15,6 +15,7 @@ export type RippleConfig = { radius?: number; persistent?: boolean; animation?: RippleAnimationConfig; + terminateOnPointerUp?: boolean; /** @deprecated Use the animation property instead. */ speedFactor?: number; }; @@ -244,9 +245,14 @@ export class RippleRenderer { this._isPointerDown = false; - // Fade-out all ripples that are completely visible and not persistent. + // Fade-out all ripples that are visible and not persistent. this._activeRipples.forEach(ripple => { - if (!ripple.config.persistent && ripple.state === RippleState.VISIBLE) { + // By default, only ripples that are completely visible will fade out on pointer release. + // If the `terminateOnPointerUp` option is set, ripples that still fade in will also fade out. + const isVisible = ripple.state === RippleState.VISIBLE || + ripple.config.terminateOnPointerUp && ripple.state === RippleState.FADING_IN; + + if (!ripple.config.persistent && isVisible) { ripple.fadeOut(); } }); diff --git a/src/lib/core/ripple/ripple.spec.ts b/src/lib/core/ripple/ripple.spec.ts index 5f2734da366..618796bd874 100644 --- a/src/lib/core/ripple/ripple.spec.ts +++ b/src/lib/core/ripple/ripple.spec.ts @@ -500,6 +500,27 @@ describe('MatRipple', () => { expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(0); })); + + it('should allow ripples to fade out immediately on pointer up', fakeAsync(() => { + createTestComponent({ + terminateOnPointerUp: true + }); + + dispatchMouseEvent(rippleTarget, 'mousedown'); + dispatchMouseEvent(rippleTarget, 'mouseup'); + + expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(1); + + // Ignore the enter duration, because we immediately fired the mouseup after the mousedown. + // This means that the ripple should just fade out, and there shouldn't be an enter animation. + tick(exitDuration); + + expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(0); + + // Since the enter duration is bigger than the exit duration, the enter duration timer + // will still exist. To properly finish all timers, we just wait the remaining time. + tick(enterDuration - exitDuration); + })); }); describe('configuring behavior', () => { diff --git a/src/lib/core/ripple/ripple.ts b/src/lib/core/ripple/ripple.ts index 52c2d693f0f..f229d53e483 100644 --- a/src/lib/core/ripple/ripple.ts +++ b/src/lib/core/ripple/ripple.ts @@ -42,6 +42,12 @@ export interface RippleGlobalOptions { * @deprecated Use the `animation` global option instead. */ baseSpeedFactor?: number; + + /** + * Whether ripples should start fading out immediately after the mouse our touch is released. By + * default, ripples will wait for the enter animation to complete and for mouse or touch release. + */ + terminateOnPointerUp?: boolean; } /** Injection token that can be used to specify the global ripple options. */ @@ -159,6 +165,7 @@ export class MatRipple implements OnInit, OnDestroy, RippleTarget { radius: this.radius, color: this.color, animation: {...this._globalOptions.animation, ...this.animation}, + terminateOnPointerUp: this._globalOptions.terminateOnPointerUp, speedFactor: this.speedFactor * (this._globalOptions.baseSpeedFactor || 1), }; } diff --git a/src/lib/tabs/tab-nav-bar/tab-nav-bar.ts b/src/lib/tabs/tab-nav-bar/tab-nav-bar.ts index 534a5a3f1ad..4838eb9e5b3 100644 --- a/src/lib/tabs/tab-nav-bar/tab-nav-bar.ts +++ b/src/lib/tabs/tab-nav-bar/tab-nav-bar.ts @@ -240,6 +240,7 @@ export class MatTabLink extends _MatTabLinkMixinBase if (globalOptions) { this.rippleConfig = { + terminateOnPointerUp: globalOptions.terminateOnPointerUp, speedFactor: globalOptions.baseSpeedFactor, animation: globalOptions.animation, };