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refactor(core): drop unused animation-related types (#47054)
This commit removes animation-related types that are no longer used after the `RootContext` cleanup. PR Close #47054
This commit is contained in:
committed by
Dylan Hunn
parent
561cd84901
commit
3ef4d8a690
@@ -218,12 +218,6 @@ export {
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export {
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setDocument as ɵsetDocument
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} from './render3/interfaces/document';
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export {
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Player as ɵPlayer,
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PlayerFactory as ɵPlayerFactory,
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PlayerHandler as ɵPlayerHandler,
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PlayState as ɵPlayState,
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} from './render3/interfaces/player';
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export {
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compileComponent as ɵcompileComponent,
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compileDirective as ɵcompileDirective,
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@@ -32,7 +32,6 @@ import {reportUnknownPropertyError} from './instructions/element_validation';
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import {addToViewTree, createLView, createTView, getOrCreateTComponentView, getOrCreateTNode, initTNodeFlags, instantiateRootComponent, invokeHostBindingsInCreationMode, locateHostElement, markAsComponentHost, markDirtyIfOnPush, registerHostBindingOpCodes, renderView, setInputsForProperty} from './instructions/shared';
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import {ComponentDef, RenderFlags} from './interfaces/definition';
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import {PropertyAliasValue, TContainerNode, TElementContainerNode, TElementNode, TNode, TNodeType} from './interfaces/node';
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import {PlayerHandler} from './interfaces/player';
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import {Renderer, RendererFactory} from './interfaces/renderer';
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import {RElement, RNode} from './interfaces/renderer_dom';
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import {CONTEXT, HEADER_OFFSET, LView, LViewFlags, RootContext, TVIEW, TViewType} from './interfaces/view';
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@@ -43,7 +42,6 @@ import {enterView, getCurrentTNode, getLView, leaveView, setSelectedIndex} from
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import {computeStaticStyling} from './styling/static_styling';
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import {setUpAttributes} from './util/attrs_utils';
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import {stringifyForError} from './util/stringify_utils';
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import {getRootContext} from './util/view_traversal_utils';
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import {getTNode} from './util/view_utils';
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import {RootViewRef, ViewRef} from './view_ref';
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@@ -1,133 +0,0 @@
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/**
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* @license
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* Copyright Google LLC All Rights Reserved.
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*
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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/**
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* A shared interface which contains an animation player
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*/
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export interface Player {
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parent?: Player|null;
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state: PlayState;
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play(): void;
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pause(): void;
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finish(): void;
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destroy(): void;
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addEventListener(state: PlayState|string, cb: (data?: any) => any): void;
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}
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export const enum BindingType {
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Unset = 0,
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Class = 1,
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Style = 2,
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}
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export interface BindingStore {
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setValue(prop: string, value: any): void;
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}
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/**
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* Defines the shape which produces the Player.
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*
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* Used to produce a player that will be placed on an element that contains
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* styling bindings that make use of the player. This function is designed
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* to be used with `PlayerFactory`.
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*/
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export interface PlayerFactoryBuildFn {
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(element: HTMLElement, type: BindingType, values: {[key: string]: any}, isFirstRender: boolean,
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currentPlayer: Player|null): Player|null;
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}
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/**
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* Used as a reference to build a player from a styling template binding
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* (`[style]` and `[class]`).
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*
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* The `fn` function will be called once any styling-related changes are
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* evaluated on an element and is expected to return a player that will
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* be then run on the element.
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*
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* `[style]`, `[style.prop]`, `[class]` and `[class.name]` template bindings
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* all accept a `PlayerFactory` as input and this player factories.
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*/
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export interface PlayerFactory {
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'__brand__': 'Brand for PlayerFactory that nothing will match';
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}
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export interface PlayerBuilder extends BindingStore {
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buildPlayer(currentPlayer: Player|null, isFirstRender: boolean): Player|undefined|null;
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}
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/**
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* The state of a given player
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*
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* Do not change the increasing nature of the numbers since the player
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* code may compare state by checking if a number is higher or lower than
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* a certain numeric value.
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*/
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export const enum PlayState {
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Pending = 0,
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Running = 1,
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Paused = 2,
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Finished = 100,
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Destroyed = 200
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}
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/**
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* The context that stores all the active players and queued player factories present on an element.
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*/
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export interface PlayerContext extends Array<null|number|Player|PlayerBuilder> {
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[PlayerIndex.NonBuilderPlayersStart]: number;
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[PlayerIndex.ClassMapPlayerBuilderPosition]: PlayerBuilder|null;
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[PlayerIndex.ClassMapPlayerPosition]: Player|null;
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[PlayerIndex.StyleMapPlayerBuilderPosition]: PlayerBuilder|null;
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[PlayerIndex.StyleMapPlayerPosition]: Player|null;
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}
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/**
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* Designed to be used as an injection service to capture all animation players.
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*
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* When present all animation players will be passed into the flush method below.
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* This feature is designed to service application-wide animation testing, live
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* debugging as well as custom animation choreographing tools.
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*/
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export interface PlayerHandler {
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/**
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* Designed to kick off the player at the end of change detection
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*/
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flushPlayers(): void;
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/**
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* @param player The player that has been scheduled to run within the application.
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* @param context The context as to where the player was bound to
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*/
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queuePlayer(player: Player, context: ComponentInstance|DirectiveInstance|HTMLElement): void;
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}
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export const enum PlayerIndex {
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// The position where the index that reveals where players start in the PlayerContext
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NonBuilderPlayersStart = 0,
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// The position where the player builder lives (which handles {key:value} map expression) for
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// classes
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ClassMapPlayerBuilderPosition = 1,
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// The position where the last player assigned to the class player builder is stored
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ClassMapPlayerPosition = 2,
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// The position where the player builder lives (which handles {key:value} map expression) for
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// styles
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StyleMapPlayerBuilderPosition = 3,
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// The position where the last player assigned to the style player builder is stored
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StyleMapPlayerPosition = 4,
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// The position where any player builders start in the PlayerContext
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PlayerBuildersStartPosition = 1,
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// The position where non map-based player builders start in the PlayerContext
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SinglePlayerBuildersStartPosition = 5,
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// For each player builder there is a player in the player context (therefore size = 2)
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PlayerAndPlayerBuildersTupleSize = 2,
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// The player exists next to the player builder in the list
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PlayerOffsetPosition = 1,
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}
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export declare type ComponentInstance = {};
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export declare type DirectiveInstance = {};
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