refactor(core): drop unused animation-related types (#47054)

This commit removes animation-related types that are no longer used after the `RootContext` cleanup.

PR Close #47054
This commit is contained in:
Andrew Kushnir
2022-08-05 10:15:17 -07:00
committed by Dylan Hunn
parent 561cd84901
commit 3ef4d8a690
3 changed files with 0 additions and 141 deletions
@@ -218,12 +218,6 @@ export {
export {
setDocument as ɵsetDocument
} from './render3/interfaces/document';
export {
Player as ɵPlayer,
PlayerFactory as ɵPlayerFactory,
PlayerHandler as ɵPlayerHandler,
PlayState as ɵPlayState,
} from './render3/interfaces/player';
export {
compileComponent as ɵcompileComponent,
compileDirective as ɵcompileDirective,
@@ -32,7 +32,6 @@ import {reportUnknownPropertyError} from './instructions/element_validation';
import {addToViewTree, createLView, createTView, getOrCreateTComponentView, getOrCreateTNode, initTNodeFlags, instantiateRootComponent, invokeHostBindingsInCreationMode, locateHostElement, markAsComponentHost, markDirtyIfOnPush, registerHostBindingOpCodes, renderView, setInputsForProperty} from './instructions/shared';
import {ComponentDef, RenderFlags} from './interfaces/definition';
import {PropertyAliasValue, TContainerNode, TElementContainerNode, TElementNode, TNode, TNodeType} from './interfaces/node';
import {PlayerHandler} from './interfaces/player';
import {Renderer, RendererFactory} from './interfaces/renderer';
import {RElement, RNode} from './interfaces/renderer_dom';
import {CONTEXT, HEADER_OFFSET, LView, LViewFlags, RootContext, TVIEW, TViewType} from './interfaces/view';
@@ -43,7 +42,6 @@ import {enterView, getCurrentTNode, getLView, leaveView, setSelectedIndex} from
import {computeStaticStyling} from './styling/static_styling';
import {setUpAttributes} from './util/attrs_utils';
import {stringifyForError} from './util/stringify_utils';
import {getRootContext} from './util/view_traversal_utils';
import {getTNode} from './util/view_utils';
import {RootViewRef, ViewRef} from './view_ref';
@@ -1,133 +0,0 @@
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* A shared interface which contains an animation player
*/
export interface Player {
parent?: Player|null;
state: PlayState;
play(): void;
pause(): void;
finish(): void;
destroy(): void;
addEventListener(state: PlayState|string, cb: (data?: any) => any): void;
}
export const enum BindingType {
Unset = 0,
Class = 1,
Style = 2,
}
export interface BindingStore {
setValue(prop: string, value: any): void;
}
/**
* Defines the shape which produces the Player.
*
* Used to produce a player that will be placed on an element that contains
* styling bindings that make use of the player. This function is designed
* to be used with `PlayerFactory`.
*/
export interface PlayerFactoryBuildFn {
(element: HTMLElement, type: BindingType, values: {[key: string]: any}, isFirstRender: boolean,
currentPlayer: Player|null): Player|null;
}
/**
* Used as a reference to build a player from a styling template binding
* (`[style]` and `[class]`).
*
* The `fn` function will be called once any styling-related changes are
* evaluated on an element and is expected to return a player that will
* be then run on the element.
*
* `[style]`, `[style.prop]`, `[class]` and `[class.name]` template bindings
* all accept a `PlayerFactory` as input and this player factories.
*/
export interface PlayerFactory {
'__brand__': 'Brand for PlayerFactory that nothing will match';
}
export interface PlayerBuilder extends BindingStore {
buildPlayer(currentPlayer: Player|null, isFirstRender: boolean): Player|undefined|null;
}
/**
* The state of a given player
*
* Do not change the increasing nature of the numbers since the player
* code may compare state by checking if a number is higher or lower than
* a certain numeric value.
*/
export const enum PlayState {
Pending = 0,
Running = 1,
Paused = 2,
Finished = 100,
Destroyed = 200
}
/**
* The context that stores all the active players and queued player factories present on an element.
*/
export interface PlayerContext extends Array<null|number|Player|PlayerBuilder> {
[PlayerIndex.NonBuilderPlayersStart]: number;
[PlayerIndex.ClassMapPlayerBuilderPosition]: PlayerBuilder|null;
[PlayerIndex.ClassMapPlayerPosition]: Player|null;
[PlayerIndex.StyleMapPlayerBuilderPosition]: PlayerBuilder|null;
[PlayerIndex.StyleMapPlayerPosition]: Player|null;
}
/**
* Designed to be used as an injection service to capture all animation players.
*
* When present all animation players will be passed into the flush method below.
* This feature is designed to service application-wide animation testing, live
* debugging as well as custom animation choreographing tools.
*/
export interface PlayerHandler {
/**
* Designed to kick off the player at the end of change detection
*/
flushPlayers(): void;
/**
* @param player The player that has been scheduled to run within the application.
* @param context The context as to where the player was bound to
*/
queuePlayer(player: Player, context: ComponentInstance|DirectiveInstance|HTMLElement): void;
}
export const enum PlayerIndex {
// The position where the index that reveals where players start in the PlayerContext
NonBuilderPlayersStart = 0,
// The position where the player builder lives (which handles {key:value} map expression) for
// classes
ClassMapPlayerBuilderPosition = 1,
// The position where the last player assigned to the class player builder is stored
ClassMapPlayerPosition = 2,
// The position where the player builder lives (which handles {key:value} map expression) for
// styles
StyleMapPlayerBuilderPosition = 3,
// The position where the last player assigned to the style player builder is stored
StyleMapPlayerPosition = 4,
// The position where any player builders start in the PlayerContext
PlayerBuildersStartPosition = 1,
// The position where non map-based player builders start in the PlayerContext
SinglePlayerBuildersStartPosition = 5,
// For each player builder there is a player in the player context (therefore size = 2)
PlayerAndPlayerBuildersTupleSize = 2,
// The player exists next to the player builder in the list
PlayerOffsetPosition = 1,
}
export declare type ComponentInstance = {};
export declare type DirectiveInstance = {};